The Reach - Core Set Only - Friendly Open

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
Smell my Roar - Top 8 @ 2.0 tournament in Sthaleck - Best Ty 4 2 2 1.0
Inspiration for
None yet.

FriendlyOpen 912

More decks also available on:

https://agotfriendlyopen.com/factions/tyrell

Core Set Cards

A Friendly Open review:

House Tyrell Banner of the Lion.

Goal:

Learn the basics of the game starting from the Core Set. We are reviewing decks that performed well, back in 2015, and why they were good back then. The idea is to help newer player understand the existent mechanics within a faction. Some of these mechanics are still strong today, many years later.

Themes:

Strength Boost, Renown, Knights.

The gameplan:

The main objective of the Tyrell player here is to play mid-range and when possible, apply pressure with cards like Put to the Sword or rush with Randyll Tarly (Core).

Setup:

Try to get a combination of the following in your starting hand:

As in any deck, a starting hand with an economy card (limited locations, Rose Garden, The Roseroad) is always advantageous. Optionally Littlefinger (Core) and Garden Caretaker are there to help. Note: Littlefinger (Core) would be better if used in marshalling for his draw ability.

Plots:

  • If you have a Lord or a Lady in hand, open with A Noble Cause.
  • The first turns are there for you to setup your deck's main game plan. Evaluate the opponent's board so you can win the on defence, especially if you have Randyll Tarly (Core) and strength boost effects to stand him.
  • Building Orders: get The Mander for draw or get any economy location. If your economy is already good in your hand, you have the option to get a Milk instead to stop an annoying character. Getting a Seal of the Hand or Heartsbane would be ideal to prepare Randyll.
  • Calm Over Westeros can also be a great opener. Generally speaking, against Lanni, Martell and Night's Watch you would name and against other decks, you would name . Go second if this is the first plot you play.
  • Calling the Banners is a turn 3 plot or after your opponent used his reset. You want at least 4 characters on the opponent's board. This will give you 7 gold + your economy location, if you have any.

Key cards:

We inspired ourselves with decks that performed well in 2015, original list made by "hungarman" (top8 at Stahleck in 2015). You can contact the Friendly Open on Discord where you'll find more advanced decks, discussion with other players and you'll find information on how to join our weekly tournaments. We hope this deck will help you learn more the basics of the game. Enjoy! :)

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