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The Light of the Seven | 0 | 0 | 0 | 2.0 |
Lightofthe7 8
I build this deck prior to the Battle of the Trident, and without having played it before, went 4-0 during Swiss (ultimately falling to Kneel and in the Top 4). Since then, I tied for 2nd in a Game Night, falling to while beating and .
PLOTS: The name of the deck, "The Light of the Seven" is a play off the soundtrack played during the epic scene from the Season Finale of the same name. Thematically, it feels really cool to sing while you use Cersei Lannister to trigger the agenda and Wildfire the opponent down to 3 cards that cannot compete with the different combinations of 5+ gold this deck can consistently drop. The deck tries to bomb the board, powering through Valar Morghulis with saves/dupes on key characters, superior card draw, controlling your opponent's hand with challenges, negating their kill abilities, and using your superior economy to outpace anyone's ability to rebuild after playing _Valar _against you.
The suite of Scheme is something I have toyed with, as it is the reason to run the agenda in the first place.
- A Game of Thrones can be triggered on defense as the Second Player, and really punishes anyone who leads into you with spoiling challenges- nowhere is this more devastating than against an opponent playing Lords of the Crossing.
- Filthy Accusations and Power Behind the Throne are simple but effective, and help you leverage more out of your high-cost characters, and kneeling theirs.
- Wildfire Assault is the reset I prefer with this deck over Valar. Usually, you will not have the ability to build a board past 3 primary characters, with expendable support. Reducing a Night's Watch, Martel, or Tyrell board down to 3 characters almost assures those characters will be less powerful than yours, and even Stark will probably have harder decisions than you as to who to kill.
- Vary's Riddle is the real star of the deck. Almost limitless in its versatility, triggering this plot as a reaction is something even experienced players will have trouble remembering or accounting for. Playing this within Castamere Agenda takes away the risk of triggering an undesirable effect, or nothing at all. This plot allows for so many useful applications, on command. Just as a small example, this allows you to borrow your opponent's Marched to the Wall, Summons, Counting Coppers, Calling the Banners, Confiscation, Filthy Accusations, Ghost of Harrenhal...
Honorable mention to Wardens of the West. This card is solid, but it's just too rare than you have the gold to use its effect. Even then, there are other uses for gold remaining after the Marshalling phase.
- The idea behind Marching Orders is to trigger the agenda and replace this plot to negate its downside. 9 gold, and at least the possibility of winning initiative is solid. With so many 6-7 and 1-2 cost characters you should reliably be using this plot in the early game.
- Summons is essential to ensure you see Tywin/Cersei/Tyrion both during play. This can even be used to find a dupe for them, which sometimes might even be better than drawing a new character.
- Counting Coppers is a new addition, but with so many good cards, and a deck build towards reducing your opponent's hand, this basically ensures you will have card advantage. Played with Littefinger, Tywin, or economy locations onboard, you might even be able to marshal some of the cards you draw as well.
- Trading with the Pentoshi is a card I certainly have a love/hate relationship with... but this deck needs gold. The idea I have is, that by expanding the amount of gold in play, my high-cost characters and cancelling events will allow me to take advantage of the extra gold better. 4 Winter Festival helps shore up the deck's glaring weakness to infiltrate Winterfell, and has a useful effect even if Catelyn Stark stops you from triggering your agenda for a turn. It's in the plot deck simply because of the match-up, but it's a good card nonetheless.
- The First Snow of Winter has been a favorite of Lannister since its release, and I don't feel any reason to remove it now. With enough 5+ characters to play around this, and ensure it hits my opponent harder than it does my board state, I also use 1-3 cost characters with abilities that trigger when they enter play, or that can ambush in or out of hand.
6 comments |
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She's definitely one of the last cards to make the cut. She's a power icon, which Lannister does not have an abundance of. Using her when the opponent has no cards in hand, has already Marshalled when you've played First Snow, is pretty good.... But after testing tonight, she's probably going to get cut for something else. |
I meant that Tanda helps to rebuild board presence the turn after resets, especially First Snow of Winter. |
Tanda is free. Calling you deck The Light of the Seven without running The Seven stuff is misleading and should disqualify you from Thrones forever, |
With widows wail...why not 1 copy of Joffery? Also, the hands judgement is ok, but what about x2 more nightmares? I've found nightmares changed the outcome of more games then hands judgement does...I usually leave it stuck in my hand |
imabunneh: Bashing someone for not knowing their Thrones when you've never heard this track that's pure fire?... m.youtube.com |
Tanda? why Tanda ....?