In the Light of the Seven

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
In the Light of the Seven 3 0 2 2.0
Inspiration for
None yet.

IrishCoffey77 23

So, the thought here is to present many options for attack that must be confronted. I don't want the opponent to believe that any attack is safe and not have to deal with it. Examples: Wardens of the North and Ice - have to block military big or I bring in someone you didn't expect swinging Ice. Rains agenda - You can't take any intrigue challenges for granted.

Hope is to be able to move attachments around for unexpected challenge buffs with no cost using Arya's Gift.

Also want to prevent opponent from throwing in events by either redirecting them (High Septon) or choking their gold with Supporting the Faith/Devout Freerider.

Happy for some feedback on this concept.


Made some tweaks in this newest version to speed it up. Brought in Fast Eddie and dropped the Septon and Blackfish down. Also, swizzled the plots slightly.

3 comments

mouchliazo 85

You can't use 2xWildfire, the agenda requires that each scheme is different. How about a Varys' Riddle instead?

IrishCoffey77 23

Ended up switching it for that. I had to reread the agenda to be sure. Thanks!

IrishCoffey77 23

Ran this deck with a few changes at the local tourney today. Only had 7 players so we did just 3 rounds. I droped the Street of Silk and swapped an extra Little Bird for one of the Syrio's Training.

Round one I lost to the eventual tourney winner. The High Septon was doing work. Every time one of my characters got targeted by some sneaky King Stannis, he redirected it to one of the other Seven characters in play protecting Fast Eddie. I made a couple of play mistakes that let hime get a bit too much board advantage (plus I was gold starved so couldn't afford to Valar). Great game that went 8 plots.

2nd game was Lanni / GreyJoy deck that just couldn't get going. I had a tremendous flop. We both Valar'd early (turns 2 and 3) and then I was able to ward away Cersei Lannister (Core) who kept triggering "The Rains of Castamere". Won handily, but still a fun opponent.

3rd game went to time. Was an awesome Greyjoy deck running lots of attachments including multiple Little Bird. I was albe to push through on a big Rains turn and keep my board beefy with renown guys. When it went to time, I ended up with about 4 more power thanks to renown.

All in all, I think this deck is close. I think I need to tinker with the core plots as gold was a problem a few times. Wish Stark had access to one more scheme to include like the other factions.