24 cards

House Martell. Loyal.
Character. Cost: 4. STR: 3.

Guard.

Ambush (6).

Reduce the cost to ambush Areo Hotah by 1 for each plot in your used pile.

Reaction: After you win a challenge in which Areo Hotah is defending, return him to your hand to raise the claim value on your revealed plot by 1 until the end of the phase.

Henning Ludvigsen
Sands of Dorne #6.

Link: Decklists

Areo Hotah
House Martell. Non-Loyal.
Event. Cost: 0.

Reaction: After you lose a challenge, if there are fewer than 5 plot cards in your used pile, move a card from your plot deck to the bottom of your used pile.

Preston Stone
Journey to Oldtown #36.

Link: Decklists

Change of Plans
House Martell. Non-Loyal.
Character. Cost: 5. STR: 5.

House Manwoody. Lord.

While there are 5 or more different Traits among plot cards in your used pile, Dagos Manwoody gains renown and stealth.

Aurelian Hubert
The Blackwater #95.

Link: Decklists

Dagos Manwoody
House Martell. Non-Loyal.
Attachment. Cost: 2.

Weapon.

Attached character gets +1 STR for each plot card in your used pile.

While attached character has the House Dayne trait, it gains intimidate.

Henning Ludvigsen
Core Set #115.

Link: Decklists

Dawn
House Martell. Loyal.
Character. Cost: 6. STR: 4.

Lord.

Insight.

Each other Lord and Lady character you control gets +1 STR for each plot card in your used pile.

"Who fears to walk upon the grass? But it is the grass that hides the viper from his enemies and shelters him until he strikes."
Tawny Fritzinger
Core Set #105.

Link: Decklists

Doran Martell
House Martell. Loyal.
Event. Cost: 1.

Reaction: After you win an challenge by 5 or more STR, gain X power for your faction. X is the number of plot cards in your used pile. (Max 1 per challenge.)

Jean Tay
Core Set #119.

Link: Decklists

Doran's Game
House Martell. Loyal.
Event. Cost: 1.

Reaction: After you win an challenge by 5 or more STR, gain X power for your faction (to a maximum of 5). X is the number of plot cards in your used pile. (Max 1 per challenge.)

Jean Tay
Redesigns #14.

Link: Decklists

Doran's Game
House Martell. Non-Loyal.
Character. Cost: 6. STR: 4.

Army.

Intimidate. No attachments.

Host of the Boneway gets +1 STR for each plot card in your used pile.

Federico Musetti
Someone Always Tells #115.

Link: Decklists

Host of the Boneway
House Martell. Non-Loyal.
Character. Cost: 2. STR: 2.

Ally. House Dayne.

While there are 3 or more plot cards in your used pile, you may marshal House Dayne Escort from your discard pile as if it were in your hand.

Andrius Anezin
Sands of Dorne #15.

Link: Decklists

House Dayne Escort
House Martell. Non-Loyal.
Event. Cost: 0.

Action: Kneel your faction card to gain X gold. X is the number of plot cards in your used pile.

Tim Durning
The Road to Winterfell #36.

Link: Decklists

In Doran's Name
House Martell. Non-Loyal.
Character. Cost: 4. STR: 4.

Army. Knight.

No attachments except Weapon.

While there are 3 or more plot cards in your used pile, Knights of the Sun gains renown.

Tomasz Jedruszek
Calm over Westeros #95.

Link: Decklists

Knights of the Sun
House Martell. Non-Loyal.
Character. Cost: 2. STR: 2.

Maester.

Challenges Action: Kneel Maester Myles to choose a character with printed cost equal to or lower than the number of plot cards in your used pile. Until the end of the phase, that character loses a challenge icon of your choice.

Andreia Ugrai
In Daznak's Pit #95.

Link: Decklists

Maester Myles
House Martell. Non-Loyal.
Character. Cost: 3. STR: 5.

Knight. Lord.

Renown.

Forced Reaction: After the challenges phase begins, if there are fewer than 3 plot cards in your used pile, kneel Quentyn Martell.

"Your brother Quentyn has a harder road to walk." Doran Martell
Borja Pindado
Sands of Dorne #11.

Link: Decklists

Quentyn Martell
House Martell. Loyal.
Character. Cost: 3. STR: 3.

Ally. Steward.

Bestow (2). You are considered to have X additional plot cards in your used pile. X is the number of gold Ricasso has.

Jacob Atienza
All Men Are Fools #15.

Link: Decklists

Ricasso
House Martell. Non-Loyal.
Attachment. Cost: 1.

Warhorse.

Limit 1 copy per character.

Reaction: After a Summer plot card enters your used pile, attached character gains 1 power.

The sand steeds of Dorne were swift and tireless, and would keep going for long leagues after other horses had given out, but even such as they could not run dry
Smirtouille
Kingsmoot #56.

Link: Decklists

Sand Steed
House Martell. Loyal.
Event. Cost: 1.

Action: Kneel your faction card to draw X cards. X is the number of plot cards in your used pile.

Cristi Balanescu
The Red Wedding #76.

Link: Decklists

Secret Schemes
House Martell. Non-Loyal.
Character. Cost: 3. STR: 3.

House Yronwood. Knight.

No attachments except Weapon.

Increase the initiative value on your revealed plot card by 1 for each plot card in your used pile.

"Give your bride a kiss for me."
Alexandre Dainche
Sands of Dorne #12.

Link: Decklists

Ser Cletus Yronwood
House Martell. Loyal.
Character. Cost: 6. STR: 5.

Knight.

Renown. Shadow (5).

Reaction: After Ser Gerris Drinkwater comes out of shadows, choose a card in your plot deck and switch it with a card in your used pile.

Paolo Puggioni
The Shadow City #16.

Link: Decklists

Ser Gerris Drinkwater
House Martell. Loyal.
Character. Cost: 6. STR: 4.

Army. House Dayne.

No attachments except Weapon.

Reaction: After Starfall Cavalry enters play, draw 1 card. (3 cards instead if there are 3 or more plot cards in your used pile.)

Tomasz Jedruszek
Called to Arms #35.

Link: Decklists

Starfall Cavalry
House Martell. Loyal.
Event. Cost: 2.

Action: Choose a character. Until the end of the phase, that character gets +1 STR for each plot card in your used pile and gains a challenge icon of your choice.

Reaction: After you lose a challenge, pay 1 gold to return The Prince's Plan from your discard pile to your hand.

Joshua CairĂ³s
All Men Are Fools #16.

Link: Decklists

The Prince's Plan

24 cards