Guard.
Ambush (6).
Reduce the cost to ambush Areo Hotah by 1 for each plot in your used pile.
Reaction: After you win a challenge in which Areo Hotah is defending, return him to your hand to raise the claim value on your revealed plot by 1 until the end of the phase.
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Reaction: After you lose a challenge, if there are fewer than 5 plot cards in your used pile, move a card from your plot deck to the bottom of your used pile.
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House Manwoody. Lord.
While there are 5 or more different Traits among plot cards in your used pile, Dagos Manwoody gains renown and stealth.
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Lord.
Insight.
Each other Lord and Lady character you control gets +1 STR for each plot card in your used pile.
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Reaction: After you win an challenge by 5 or more STR, gain X power for your faction. X is the number of plot cards in your used pile. (Max 1 per challenge.)
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Reaction: After you win an challenge by 5 or more STR, gain X power for your faction (to a maximum of 5). X is the number of plot cards in your used pile. (Max 1 per challenge.)
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Army.
Intimidate. No attachments.
Host of the Boneway gets +1 STR for each plot card in your used pile.
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Ally. House Dayne.
While there are 3 or more plot cards in your used pile, you may marshal House Dayne Escort from your discard pile as if it were in your hand.
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Action: Kneel your faction card to gain X gold. X is the number of plot cards in your used pile.
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Army. Knight.
No attachments except Weapon.
While there are 3 or more plot cards in your used pile, Knights of the Sun gains renown.
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Maester.
Challenges Action: Kneel Maester Myles to choose a character with printed cost equal to or lower than the number of plot cards in your used pile. Until the end of the phase, that character loses a challenge icon of your choice.
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Knight. Lord.
Renown.
Forced Reaction: After the challenges phase begins, if there are fewer than 3 plot cards in your used pile, kneel Quentyn Martell.
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Warhorse.
Limit 1 copy per character.
Reaction: After a Summer plot card enters your used pile, attached character gains 1 power.
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Action: Kneel your faction card to draw X cards. X is the number of plot cards in your used pile.
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House Yronwood. Knight.
No attachments except Weapon.
Increase the initiative value on your revealed plot card by 1 for each plot card in your used pile.
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Knight.
Renown. Shadow (5).
Reaction: After Ser Gerris Drinkwater comes out of shadows, choose a card in your plot deck and switch it with a card in your used pile.
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Army. House Dayne.
No attachments except Weapon.
Reaction: After Starfall Cavalry enters play, draw 1 card. (3 cards instead if there are 3 or more plot cards in your used pile.)
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Action: Choose a character. Until the end of the phase, that character gets +1 STR for each plot card in your used pile and gains a challenge icon of your choice.
Reaction: After you lose a challenge, pay 1 gold to return The Prince's Plan from your discard pile to your hand.
Link: Decklists