Alysane Mormont
House Mormont. Lady.
No attachments except Weapon.
While each character you control has the affiliation, Alysane Mormont gains stealth during challenges and does not kneel when declared as an attacker in a challenge.
Old Gate
King's Landing.
Limited.
Challenges Action: If each character you control has the affiliation, sacrifice Old Gate to draw 2 cards.
+1 Income.
The Knight of Flowers
Kingsguard. Knight.
Shadow (5). Renown.
Reaction: After a card you control comes out of shadows, choose and stand a Kingsguard character. (Limit twice per round.)
Gate of the Gods
King's Landing. The Seven.
Limited.
Challenges Action: If you control a character with the highest STR in play, sacrifice Gate of the Gods to draw 2 cards.
+1 Income.
Aged Craftsman
Builder.
No attachments.
Reaction: After Aged Craftsman enters play, search the top 10 cards of your deck for a location with printed cost 2 or lower and put it into play. Shuffle your deck.
Flea Bottom Alley
King's Landing.
Limited.
Marshaling Action: Kneel and sacrifice Flea Bottom Alley to put a character with printed cost 3 or lower into play from your hand. Then, draw 1 card.
R'hllor Infiltrator
R'hllor. Spy.
King's Gate
King's Landing.
Ser Mandon Moore
Kingsguard. Knight.
Shadow (3).
Reaction: After Ser Mandon Moore comes out of shadows, choose an opponent. That player must choose and kill a character he or she controls unless he or she chooses and discards 2 cards from his or her hand.
Lion Gate
King's Landing.
Limited.
Challenges Action: If you control 2 or more cards in shadows, sacrifice Lion Gate to draw 2 cards.
+1 Income.
Baelor Blacktyde
Captain. The Seven.
Each opponent cannot play copies of events that are in his or her discard pile.
Iron Gate
King's Landing.
Limited.
Challenges Action: If you are the first player, sacrifice Iron Gate to draw 2 cards.
+1 Income.
Viserion
Dragon.
Ambush (5). No attachments.
Reaction: After you win a challenge in which Viserion is attacking, discard 1 card from your hand to have Viserion gain intimidate until the end of the challenge.
Dragon Gate
King's Landing.
Limited.
Challenges Action: If you control 2 or more attachments, sacrifice Dragon Gate to draw 2 cards.
+1 Income.
Southron Escort
Ally. Guard.
Shadow (4).
Action: Discard another card from shadows to put Southron Escort into play from shadows.
River Gate
King's Landing.
Limited.
Challenges Action: If you have lost 2 or more challenges this phase, sacrifice River Gate to draw 2 cards.
+1 Income.
Littlefinger
Ally. Lord. Small Council.
Shadow (6). Stealth.
Reaction: After a character you control comes out of shadows, place up to 3 cards from your hand on the bottom of your deck in any order. Then, draw that many cards. (Limit once per round.)
White Sword Tower
King's Landing.
Each Kingsguard character you control gets +1 STR.
Each player that does not control a Kingsguard character cannot play more than 1 event each phase.
City of Secrets
City.
When Revealed: Each player draws 2 cards. Then, each player without a City plot card in his or her used pile chooses and discards 2 cards from his or her hand.
At the Gates
City. Kingdom.
When Revealed: Search your deck for a limited location with printed cost 1 or lower, reveal it, and add it to your hand (put it into play instead if there are no City plot cards in your used pile). Shuffle your deck.