Dornish Fiefdom is probably the best faction-specific limited econ location released thus far; and might just be the best limited econ location in the game. A loyal, non-unique location that can potentially generate an extra 1 - 2 gold per turn for a House that has traditionally struggled to match it economically with the likes of Lannister and Tyrell.

Being loyal, Dornish Fiefdom can marshal for 1 gold in a Fealty deck; regardless, Dornish Fiefdom effectively pays for itself the turn it is played provided you are able to meet its threshold condition i.e. not being the first player - making it ubiquitous in melee games.

And going second is not hard to achieve for Martell, as most decks are trying to leverage the 'go second' theme. Dornish Fiefdom allows for less reliance on econ plots which means that deckbuilding options have opened up incentivising high initiative, effect driven plots to see play - such as Naval Superiority and Battle of Oxcross.

What to do with all his gold? Unfortunately, House Martell has yet to receive 'The-Bomb-That-Was-Promised' i.e. The Red Viper (OR) and the current meta has seen the resurgence of low-cost 'weenie' decks; as such, this extra gold is not being spent on high cost characters and is instead paying for costly events - Vengeance for Elia is seeing more play (not that it really went away) and other events, such as The Prince's Plan are getting a look in.

In summary - when building your Martell deck, auto-include three copies of Dornish Fiefdom.

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Rules FAQ:

  • You can only choose an attachment in play, not in a discard pile (card abilities only interact with cards in play unless they specifically refer to an out of play area, see Abilities).
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Rules FAQ:

  • You cannot choose a kneeling location with this card (see Then).

  • A good time to discard White Tree is during the standing phase, after all cards stand but before you return unspent gold to the treasury.
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Rules FAQ:

  • In player order, each player chooses a card to be sacrificed (a character or a location). Then, all chosen cards are sacrificed simultaneously (see Priority of Simultaneous Resolution).

  • Since this card doesn't use the word "choose" (so it's a non-targeting ability), you can play it even if one of the players has nothing to sacrifice (unlike Even Handed Justice).

  • If a player chooses to sacrifice a character that has Marriage Pact attached, the forced interrupt triggers after all choices are made but before the chosen cards are sacrificed. The Pact's controller may then choose to sacrifice the same character that he has already chosen to sacrifice for The North Remembers, and end up sacrificing only one card for both effects.

  • You can sacrifice The God's Eye, but you cannot sacrifice Pleasure Barge.
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