Boots

Rules FAQ

  • Since Boots is not a character, Daario Naharis and Hot Pie do not work with it. They also do not work with the character that has Boots attached (unless that character itself has the Companion trait). On the plus side, you can find Boots with Street of Silk.
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Tywin Lannister

Rules FAQ

  • Every 3 gold means Tywin gains 1 power if there is at least 3 gold, 2 power if there is at least 6, and so on.

  • You can trigger reactions like Extortion or Tyrion Lannister (LoCR) first to increase the amount of power Tywin gains. Alternatively, you can trigger Tywin first, then spend the gold to pay the cost of other reactions (like Put to the Sword).

  • Cards like Casterly Rock (BtB) or Sweet Cersei that allow you to spend gold as if it were in your gold pool do not count for Tywin's ability. The gold actually needs to be in your gold pool.

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Old Captain

Rules FAQ

  • If Old Captain stands during the D step of the D.U.C.K. sequence (for instance, with Maiden's Bane), it will have pillage and renown during the K step of the sequence.
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Ralf Kenning

Rules FAQ

  • Ralf's constant ability works even if an opponent has a Winter plot card revealed. If there is more than one Winter plot card revealed, Ralf will still only reduce the gold and reserve values by 1.

  • The word "opponent" refers to an opponent of yours, not to an opponent of any player with a Winter plot card revealed.

  • If you have Wraiths in Their Midst revealed, each opponent's reserve value cannot be reduced below 2, even if all the other modifiers would add up to a number lower than 2. The minimum is absolute.

  • The phrase "income value" means the gold value on a player's revealed plot card. It really should say "gold value", but it doesn't. :)

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King Robert's Legacy

Rules FAQ

  • You cannot take control of a unique character if you already control a copy of that character, or if a copy of that character is in your dead pile. (See Unique Cards.)

  • Taking control of the only defending character will not retroactively make the challenge unopposed.

  • The defending character is removed from the challenge the moment you take control of it. (See Ownership and Control.)

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