House Martell. Non-Loyal.
Character. Cost: 2. STR: 2.

Ally. House Dayne. Raider.

Prized 1.

Reaction: After you lose a challenge, put Desert Raider into play from your dead pile to choose a character controlled by the winning opponent. Until the end of the phase, that character loses an or icon and Desert Raider gains that icon.

Card design by 2012 European Melee Champion, Istvan Cserdi.

Diego Gisbert Llorens
Redesigns #12.

Link: Decklists

Desert Raider

Rules FAQ

  • Unlike the original version of the card, putting Desert Raider into play from your dead pile is a cost, so you cannot trigger it if Desert Raider cannot enter play (due to Barring the Gates, for instance).
Odrl 1206
I don't want to sound Salty but this card is still busted. The ability to rez itself indefinitely, steal icons, and then give the enemy a power is a bit much. I've seen this in use and there's no counterplay outside of plots but that only slows it down for a turn. The very next turn, it will rez, steal icons, die again, give the enemy a power from prized, and then the Martell play proceeds to steal that power. And that cycle continues until the game is over. — krisheezy 1