|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
|Another brick... : 2nd place, Genova, WT||16||10||8||1.0|
I had a lot of fun with this deck at a recent store championship. Missed the cut on strength of schedule tiebreakers. The deck reached 11 power in both losses so those could have gone either way.
When building this deck I made a bet to throw bodies in front of The Wall and cut the events. I did not regret this at all. Even though I lost several characters to Dracarys!, Put to the Sword, and Tears of Lys the only event to actually affect the outcome of a game was The Things I Do For Love played when I only blocked with 1 character. That let an unopposed through and knelt my Wall.
Piloting The Plots Marching Orders let’s you prioritize locations during setups and is generally your best opener. If you can setup the Wall you want to do that 99% of the time. If you don’t, but have it in hand you can also open with Trading with the Pentoshi: TwtP gives you a chance to play the Wall and Old Bear Mormont with Little Bird as long as you set up ANY economy characters or locations. So far I have not regretted giving my opponent the 3 gold.
If you don’t have the Wall in hand or in play at the end of turn 1, Building Orders will give you a great chance to find it. If you don’t see it chances are Milk of the Poppy, Castle Black, or The Iron Throne will help buy you more time to dig it out of your deck. I’ve seen several NW defense decks that don’t run Longclaw and Jon Snow, but every deck needs a plan B.
From there you’ll probably see one of these 2 scenarios. Either you’ll have multiple power icon characters out and will have an edge in dominance so you can A Feast for Crows. Or you’ll have a lot of intrigue icons out to make it a great time to play A Game of Thrones.
Against most decks you have the power lead at that point and can protect that lead with Calm Over Westeros.
Fortified Position will turn off almost all stealth/renown in the game so you can count on another 2 power from the Wall that turn and is your preferred closer in most matchups. Your renown comes from an attachment (Longclaw) and is unaffected.
If your opponent is on a roll early don’t be afraid to play FP earlier. AGoT and Feast can also be strong closers.
Have fun tweaking this to your preferences and enjoy surprising people who feel that NW is an underpowered faction.