Waves of Warships

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Squids and Stags on Ships 0 0 0 1.0

euphius 249

Publishing because I am having tons of fun with this deck, its doing really well in test playing, and I want to share the joy that is this build.

Stealth, Warships, tricks, and a few massive Drowned Men. Straight forward, but effective. Combos I like in the build:

Relentless Assault: my favorite play so far with this card was vs a Bara player. He had out Selmy, had a lady to save (Selyse), and had a few chuds, but he went super aggro and knelt himself out thinking I couldn't do enough claim to really hurt him. I had Balon, Victarion (saved by risen earlier so str 6) and Theon left after his attacks and 2 RA's in hand. I had the Long Winter revealed that turn, so 2 claim. Mil attack one with Vict. Kills one, uses Selmy to save Selyse. I used RA after I won, and used Vict's intimidate to kneel Selmy again. Attack with Balon, again, one chud dead, Selmy Saves Selyse, I use RA he's out of chuds. Attack with Theon, stealth Selmy, 2 more claim, Selmy is still standing, board wipe and 6 mil claim in the turn (not to mention 3 uo and 3 renown/theon uo power). SOOOO much fun.

Do I need to sing the praises of Raiding Longship? I frequently don't even have to use them to get UO as my opponents will just decide its not worth wasting a blocker. Just make sure you are first on the turns you really need to push claim with them (pretty much your Kraken and Marched turns).

Sallador to drop in Bob's Hammer...or just the hammer to kneel out a board...either way huge.

Esgred may be my new love. Double stealth is so good. Also, her not being named Asha means if you fail to protect one from valar/claim you always have the other. I've only once had a situation drawing multiple of both in a game...and it didn't hurt me that bad as I could leave the other in hand and not really fear losing a copy of it to intrigue.

Disputed Claim on Asha, Balon, or Victarion are all great plays.

Selmy, Aeron, and Asshai are three characters I question but I wanted more int presence with Aeron and Asshai and the extra kneel helps push uo or protect you on a valar turn respectively if you can't clear the board. Selmy was extra saves and renown if I really wanted/needed it. Edric helps vs dom decks.

Sea Bitch is great vs Wall, Red Keep, Harrenhall/Tower, iron mines, Stark Harrenhall, Ghaston...really anything...loving that card so much.

I'm enjoying the deck a lot. Still needs a few tweaks I think (a little character adjustment, maybe remove net for another location, warhammer, or event) and could use more draw on the games I don't pull the Kraken, but even on those games its been really strong, frequently keeps the board managed, and usually wins by plot 5. REALLY fun. Hope you enjoy too.

4 comments

Diomedes 3294

I need to try Salladhor Saan, too. His ability does seem like a lot fun! Relentless Assault requires a faction card kneel, though.

I would switch 1 or 2 Raiding Longships for more copies of Great Kraken. More than 1 Longship doesn't seem to be worth it just for pumping up the Drowned Men. Throwing Axe could be good with Salladhor, too.

Why 2 Bodyguards over maxing out Risen from the Sea? Do you often see Varys?

I never leave without 3x We Do Not Sow but maybe Sea Bitch changes that. :-) Anyway, thanks for posting your deck!

n8r 1

@euphius I'm curious how you used two RA in a single round as the required cost of a faction kneel would likely limit that :) Deck seems fun though!

euphius 249

Answer...theironthrone.net doesn't let you do faction kneels other than for fealty and with tiny text both I and the guy I was playing against forgot that part of the trigger. I owe him an apology and myself a reread of the card. Thanks for pointing it out.

euphius 249

@Diomedes while I'd like another Kraken, the longships are what make uo challenges nearly automatic against most opponents. I want a near guarantee of drawing one.
I had axes in the deck, but even on the times I could amush them in with Sal they were hard to use. I would have to have them in hand, have a challenge I could win but my opponent could defend in some worthwhile way while attacking with Sallador and an iron born both...I'll just say it was rare that I actually won a challenge with defenders present and Sallador in the challenge. Maybe if I found a few slots for Seastone Chair it would force more opponents into blocking in some way, but that is 3-4 card slots to find for a situational combo that still may not really have much of an effect on the game. As for why bodyguards over 3x Risen, flexibility. Risen can be hit by Hand's Judgement for 0. Then the big character you chose to die is actually dead unless you have another save ready. Attachment control still is too light in the game to expect every opponent to be able to strip your bodyguards away and most of my worthwhile targets to save are lords and ladies. Plus, if I don't want to save someone for some reason, bodyguards are not terminal, so I could let Asha die, play a duped Esgred and put the guard back out on a Balon for example. Its just more ways I can make saves without getting caught by a surprise. I'd also live more We Do Not Sow's. Money is the issue as I frequently am spent to 0. Also more people are now duping their good locations. All that said, I like the Assaults better in this build for board control than the Sows.