Legacy. Tapestry.
Unique location you control only.
Each opponent cannot marshal copies of locations that are in their discard pile.
Forced Reaction: After a character you control discards a card using pillage, discard the top card of each player's deck.
Link: Decklists
Title.
Ironborn character only.
Attached character gains the King trait and pillage.
Reaction: After an attachment or location is discarded using pillage, attached character gains 1 power.
Link: Decklists
Title.
Unique Wildling character only.
Attached character gains the Lord trait and pillage.
Interrupt: When attached character would be killed, sacrifice another Wildling character to save it.
Link: Decklists
Raider.
Pillage. Shadow (3).
Reaction: After Nighttime Marauders comes out of shadows, choose a card in an opponent's discard pile. That player reveals his or her hand and discards from it each card with the same printed cost as the chosen card.
Link: Decklists
Raider.
Pillage. Shadow (3).
Reaction: After Nighttime Marauders comes out of shadows during the challenges phase, choose a card in an opponent's discard pile. That player reveals their hand and discards from it each card with the same printed cost as the chosen card.
Link: Decklists
Action: Choose up to 3 characters with pillage and/or the Raider trait. Until the end of the phase, each of those characters gains stealth.
Link: Decklists
Ironborn.
Pillage.
Reaction: After a character you control discards a card using pillage, return a card from the losing opponent's discard pile to its owner's hand. Then, draw 1 card. (Limit 3 times per phase.)
Link: Decklists
Captain. Ironborn.
While Old Captain is standing, it gains pillage and renown.
Link: Decklists
Captain. Ironborn.
While Old Captain is standing, it gains pillage and renown.
Link: Decklists
Army. Ironborn. Raider.
Assault. Pillage.
While Orkmont Elite has an attachment, it gains renown.
Reaction: After Orkmont Elite discards a card using pillage, put an attachment from the losing opponent's discard pile into play under your control, attached to a character you control.
Link: Decklists
Ironborn. Raider.
Pillage.
While an opponent has 10 or more cards in his or her discard pile, Orkmont Reaver gains stealth.
Link: Decklists
House Harlaw. Ironborn. Raider.
Pillage.
While there is a Winter plot card revealed, reduce the income and reserve values on each opponent's revealed plot card by 1.
Card design by 2017 Castle Stahleck Joust Champion, Martí Foz Hernàndez.
Link: Decklists
House Harlaw. Ironborn. Raider.
Pillage.
While there is a Winter plot card revealed, reduce the income and reserve values on each opponent's revealed plot card by 1.
Card design by 2017 Castle Stahleck Joust Champion, Martí Foz Hernàndez.
Link: Decklists
Captain. Ironborn. Raider.
Pillage. Shadow (5).
Reaction: After a non-character card is discarded from an opponent's deck, choose a card you control with shadow and return it to shadows. (Limit twice per round.)
Link: Decklists
Captain. Ironborn. Raider.
Pillage. Shadow (5).
Reaction: After a non-character card is discarded from an opponent's deck, choose a card you control with shadow and return it to shadows. (Limit twice per round.)
Link: Decklists
Drowned God. Raider.
Bestow (3). Pillage.
While Saltcliffe Marauder has 1 or more gold, it gains stealth.Action: Discard 1 gold from Saltcliffe Marauder to choose a character. Until the end of the phase, that character gains stealth.
Draft format only.
Link: Decklists
Warship.
Interrupt: When a character you control discards a card using pillage, kneel and sacrifice Scouting Vessel to discard 3 cards instead.
Link: Decklists
Raider.
Bestow (3). No attachments. Pillage.
Silence's Crew gets +2 STR for each gold it has.
Reaction: After Silence's Crew discards a location or attachment using pillage, place 1 gold from the treasury on Silence's Crew.
Link: Decklists