House Greyjoy. Loyal.
Attachment. Cost: 3.

Legacy. Tapestry.

Unique location you control only.

Each opponent cannot marshal copies of locations that are in their discard pile.

Forced Reaction: After a character you control discards a card using pillage, discard the top card of each player's deck.

Kris Cooper
The Iron Chronicle #84.

Link: Decklists

Harren the Black
Reviews

Rules FAQ

  • If you lose control of attached location, Harren the Black will become illegally attached and will get discarded. That also happens if Harren the Black's text box is blanked at any point (for instance, by Brother's Robes), because it will lose the play permission of being allowed to be attached to a location rather than a character. On the other hand, assaulting (or otherwise blanking) attached location will not cause Harren the Black to become illegally attached.

  • If there is a copy of a unique location in an opponent's discard pile, that player cannot marshal that location even as a duplicate.

  • An opponent can still marshal a location from their discard pile via an ability that allow this (for instance, King's Landing (SoKL)), as long as there are no other copies of that location in their discard pile. (See previous ruling on Baelor Blacktyde.)

  • The reaction to a card being pillaged is forced, but the pillage keyword itself is entirely optional. You may decline to use pillage on some (or all) of your characters.

  • Cards discarded by the forced reaction of Harren the Black are not discarded using pillage. You can still trigger reactions such as Corpse Lake for those cards, but you cannot trigger reactions to a card being pillaged.

  • If you have multiple characters with pillage in the challenge, Harren the Black will trigger after each instance of pillage, before moving on to the next one.

  • If a character discards additional cards using pillage (for instance, due to Scouting Vessel or Torrhen's Square), Harren the Black will trigger for each additional card as well.

  • If Harren the Black discards the last remaining card of each player's deck, the first player decides who wins the game. (See Winning the Game.)

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