Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Derived from | ||||
---|---|---|---|---|
Dragon of Redwyne | 1 | 1 | 0 | 1.0 |
Inspiration for |
---|
None yet. |
SenescentOcelot 71
This is an extension of an idea based on my first impression of .
When I was new to the game, I wanted a deck style that cycled through as much of the deck as possible to create a speedy win. I did my best to construct a deck to try to deck myself for fun, and yet I was unable to.
With the advent of new card packs in late chapter 2, cards like The Iron Bank Will Have Its Due and Flea Bottom allow for recycling, and coupled with excellent discard and draw mechanics from Plaza of Pride and Oldtown Informer, it became clear that with just a few active combos you can provide the right situation to win 3 challenges and the game in one turn once you've gotten through the majority of the deck.
It starts with what is most likely excessive gold generation, which in this deck doesn't come from plots, but instead locations. With The Arbor and Arbor Vineyard you can get quite a bit of extra gold without Garden Caretaker taking up space in the board. By using this gold, you typically will start laying ground work for draw into the your Ladies or Knights (or some of each). Alerie Tyrell and Ser Horas Redwyne will get you positioned to help dupe up Margaery Tyrell (Core) and The Queen of Thorns (Core), or other ladies as well to help stem the tide of intrigue. Using the Oldtown Informerdefinitely helps this process.
Once into the meat of your deck, the interaction between The Queen of Thorns (Core) to Ser Hobber Redwyne and Margaery Tyrell (Core)to Ser Barristan Selmy (LoCR) can be played many different ways. Also, there is plenty of support in Lady-in-Waiting, Irri and Handmaiden to help prevent your ladies from getting lost in military challenges.
Lastly are the events, which can be setup to with Wheels Within Wheels followed directly by The Annals of Castle Blackby this time it should be possible to win 3 challenges, have enough income to play your events for each challenge (All Men Are Fools + Lady Sansa's Rose even one time can be devastating with 3+ Ladies out)
Lots of variety in game play between aggressive with events or characters as well as defending passively with draw. There's also tons to experiment with.
As always, I'm open to feedback, especially on the name.