Waiting in the Darkness

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

LannisterGold 9

The aim of this deck is to bide your time only marshalling locations, and the turn before opponent wins (usually when opponent has 10 ~ 14 powers), get The Red Viper out and with Doran's Game, Relentless Assault, get 15+ powers and win the game.

Setup:

Dorne is the best location to start with. But if there are enough locations with income, it will be good enough. Having Change of Plans is also good too.


Plots:

There are 3 reset plots in the deck. Use the appropriate one for the opponent's deck.

Uneasy Truce: This plot is great for getting 1 more turn to get the needed events, and set up locations.

The Spider's Web: Meant as the plot to use for the last turn, when you are going for the powers with The Red Viper (Core). But the opponent may use plots with bigger initiative value (You Win Or You Die, Varys's Riddle, Heads on Spikes). If you have enough events to go for the win without it, use one with more initiative valuel instead.


Events:

Change of Plans : Always use this event whenever possible.

Try to have 2 Doran's Game, a Relentless Assault, couple of power up events (You Murdered Her Children, The Prince's Plan), one or two To The Spears!, a cancelling events (The Hand's Judgment, Someone Always Tells) when you go for the win. Don't discard them if possible.


Win Strategy

On the turn you are going for the win, use preferrably The Red Viper (Core). Or Host of the Boneway. If you have enough gold, use both. House Dayne Escort is for fodder if you need one. Starfall Cavalry is also good if you need more events.

On challenge phase, use as many The Prince's Plan, and then You Murdered Her Children as you have if you have the Red Viper out. They could easily get you +30 strength or more, which becomes 5 powers per attack. use To The Spears!, then intrigue attack with the Red Viper.

Use Doran's Game to get 5 ~ 6 power, then use Relentless Assault to attack again, or use the plot ability, get some powers through the Red Viper's abilities, and use Doran's Game again.

Which should give you 15+ powers, ending the game.

1 comment

Maniac 1

Interesting build with only 8 characters. How do you deal with the intrigue claim? Seems super risky when your Red Viper or key events get pulled.