Card draw simulator |
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None. Self-made deck here. |
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What Joy it is to mill | 2 | 3 | 1 | 1.0 |
scantrell24 3334
First draft. Balon + Queenscrown. Need to cut 5 more cards.
Potential cards:
Wildfire Assault
Shadow Tower Mason
Veteran Builder / Flea Bottom
Baby Theon
Gwynnese Harlaw
Corpse Lake
Iron Islands Market
Loot
Raiding the Bay of Ice
8 comments |
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i may miss something but what is the bay of seals used for ? |
I would also replace Westwatch-by-the-Bridge with something more impactful from . Using Dragon's Tail as an additional mill card seems excessive, especially because it takes the restricted slot, I'd rather stick with Iron Mines. |
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"Excessive and situational" is a fair summary of my deckbulding style. I usually start with a theme or strategy, and then see how far I can take it to test the deck's limits. For example, Iron Mines might be a better general use card to protect the Greyjoy bigs, but I'd rather have Dragon's Tail because it fits the mill theme -- at least in the first draft. As I figure out what works and what doesn't, then I replace the failures with "better" cards. And yes, the idea with Bay of Seals is to steal dudes with Balon and stand them. |
The new plot that allows a draw of 2 and if you dont have a city plot in use pile causes a discard of 2 could be useful towards milling. Also the bay of seals with Balon's ability is a waste of a card slot if you are looking for efficiency because you only have 1 copy of it and no way of searching for it except with Asha late game. |
Hey I just ran a normal Big Wall deck and found out that having Queenscrown + Westwatch-by-the-Bridge for a couple of turns is actually quite a lot of milling and general control over the opponents draw. I'm still not sure if The Bay of Seals is a good idea. Without looking at your deck again I build a + BW deck and it looks very similar to yours. Main difference is that I run 3x Tris Botley and 3x Baelor Blacktyde, because with these two and the Drowned God Fanatic + Balon Greyjoy (KotI) combo you can basically lock down all their cards. |
Okay just published my variant of your deck |
Nice deck I would suggest cutting 1x King of Salt and Rock 1x Scouting Vessel 1x Baelor Blacktyde 1x Glass Candle 1x Orkmont Reaver.
Here is my opinion on why. King of Salt and Rock because having 3 is to much plus with Isle you can cycle it back into your deck if it gets discarded by opponent.
Scouting Vessel is strong but I would either take 1 out and replace with another Kings Landing or for Loot, reason being that Kings Landing will allow you to replay all the locations in your discard pile plus you run WTW.
Baelor Blacktyde because Tris is much better and if opponent runs Isle him/herself he is useless.
Glass Candle again because 3 is too much I would consider a card that would hinder your opponent like Milk or Stranggler or even Fishing Net.
Orkmont Reaver because Baby Theon or Gwynennese are both better by far.
Also I think 3x Queenscrown is a wee bit excessive. I would also consider switching out either the Balons the King versions or switch out The King in the North for Wildfire Assault. Also
I might think of adding in 1 King's Road because you run King's Landing. King's Landing can be very brutal on opponent when you can bring Sea Bitch or Scouting Vessel or King's Road out over and over again. It can really beef up the usefulness of King of Salt and Rock and Asha.
Nice deck none the less and I am sure it will infuriate more than a few opponents. Tris can kill decks cold if you can get the right card or 2 removed from the game.