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None. Self-made deck here. |
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Marco Martell 75
This is the deck I used in a Friendly Open episode, and I managed to win 3 games with it, losing to a proper NW The Wall defence deck (I didn't even have my own Wall, so it was a hopeless game since round 1; and even with me having The Wall it would be a hard match-up).
Regarding the plots, you can replace them all probably, I started using this deck with different ones, in the tourney Rationing was mostly useless due to no decks nor ones. The good things they provide is quite high initiative that helps you to go 2nd and abuse House Manwoody Guard synergy with the other Guards (beating the most focused on initiative decks is hard though, you would need to play 2x The Maiden and higher initiative plots generally). The Pointy End slows down quick decks or those popular nowadays Qohor decks. Valar Dohaeris was chosen to have a reset plot, just in case... Exchange of Information is not that great draw plot here, but you can probably add some more events to increase the chance for 3 cards.
Regarding the characters, it's just Guards + great non-loyal and neutral support package. You can replace all the 1x characters with such like Brothel Madame, Eddard Stark (Core) (no Karhold then I guess), Hagen's Daughter, Acolyte of the Waves (as there are no typical claim soaks here, and high military pressure from start can beat even non-kneeling Guards). If you play fewer , then you can add more copies of Braavos.
The Wall (Core) is the main win-condition here, and without it, the game is hard to win. Other key locations are common for all the Uniting the Realm decks: Braavos, The Hollow Hill and Ocean Roads. You have to add some more economy, for sure, and The Red Keep is a great card. I added Karhold mostly because of the Knights, in the worst case it stops Renly from getting from Renown.
The attachments serve mostly to boost Renly's STR, and Craven helps to defend The Wall from big guys or stealthy ones.
The events do not help with setups, and you can only have ones unless you use your 3 main faction slots for in-faction ones. Then pick another faction, as you need The Wall for a Guards deck. Nightmares is probably the best event you can add to The Hand's Judgment that helps against burn (as does Bran).