All Roads Lead to Plunder

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
All Roads Lead to Plunder 1 0 2 1.0
Inspiration for
None yet.

Arbor 2

I've had a blast theorycrafting for this game, though I still have a minimal understanding of the game, so I'd appreciate any and all feedback about what cards and ideas work and what doesn't!

The idea here is to play a very controlling strategy, keeping the board clear using the Bolton cards, and getting in with Pillagers and strategically picking apart the opponents' strategies.

This is a card game strategy that requires an intensive understanding of a game's mechanics, card pool, meta, etc., so I'm probably missing a lot of things. I hope the idea is still there, though.

Stolen Message and Glass Candle are there to help surgically attack the top of opponents' decks, getting rid of their good cards and leaving the bad.

The goal is to exhaust opponents' resources and make their draws worse and worse. There are no 1 or 2-cost characters so Bolton Flayer can have consistent value. Ward (R) can then steal valuable 3 or 4-cost characters.

Needle and The Dreadfort get value out of the sacrificing Boltons.

Maester Murenmure, Alchemists' Guildhall, and The Iron Throne (LMHR) help attack problematic cards.

I don't think it's ideal, but Harrenhal (FFH) could cheat out Ser Gregor Clegane (TKP) or Lord Tywin's Host, though it's mostly there for getting stuff like Roose Bolton (GoH) into play to sacrifice it early for value.

Bowels of Casterly Rock and Tunnels of the Red Keep can combo for resources, and the heavy amount of income compensates for the high curve (I think?).

Polliver, Andrik the Unsmiling, Nighttime Marauders (R), and Lannisport (WAID) attack cards and currency.

Silence's Crew (TRW), to me, seems totally broken. I must be misreading it, because 10-power for 4-cost, with scaling, does not seem reasonable at all lol.

Gunthor Son of Gurn should assist in turning off the lights for opponents as their resources get reduced.

That's the idea. Let me know what you think!

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