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Viper Combo and Event Madness | 19 | 9 | 14 | 1.0 |
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CI-15: Winner 8-1 Bristol Regional (59p) | 24 | 19 | 33 | 1.0 |
U jump, I jump. | 2 | 2 | 0 | 1.0 |
MILL COMBO DECK (not competitive "yet") ! | 10 | 7 | 13 | 1.0 |
brainu 1428
Hello ! I'm here again with another awesome deck. The great idea was from matamagos, i just made change too make it more competitive.
Long plan is a key plot too have a lot of gold thanks to tower of the sun. The last of the giants is key too, jumping varys is quiet easy, and then jumping with annals one high septon to prevent 1 nightmare or kneel/rattleshirt to remove milk milk and syrio for stealth. Intimidate is strong too.
Most game go : Counting > Counting > Long plan > Annals of castle black
Round 1 : Bye
Round 2 : Targ Summer. Win
Round 3 : Gj Winter. Win
Round 4 : Stark Fealty. Win
Round 5 : Lanni RoC. Win
Round 6 : Lanni RoC. Win
Top 16 : Barath banner kraken. Loss
The only loss was me missplaying after being exausted, so i'm happy with the result. Biggest counter to the deck is supporting the faith/fortified position who is not very played, otherwise every matchup have some cards to interupt the combo (treachery/nightmare/hj/kneel/craven/milk/bran/cat/winterfell) but you have some cancel for those and you can play arround most of the time.
The only change i would do is to play a plot with high init (clash of kings or the 3/8/1 who make you doesnt kneel for the first int challenge) instead of building order.
And thats it ! Its pretty hard too play, it's hella fun (for the one who play it...)but a bit NPE.
39 comments |
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Can you tell us more about how did you lose your top 16 match? And how do you tipiccalh close your games instead? Is it usually a single big Viper challenge? |
Wonderful deck and I am speechless |
Hi! I'm happy you managed to build a more competitive version. Last of the Giants is a huge addition and solves us a lot of problems. Good idea. I feel however, that once the surprise factor is gone and other players get used to this deck it's a lot harder to win with it. To play against us they trully have to renounce playing their normal game and just concentrate in blocking the combo, using whatever tools are available to them. All house have some key cards that destroy the combination. Also, Long Plan grants us very valuable income in the combo turn, but we depend on our rival to attack us. If they know well the list they will renounce to it, and we will be unable to reach enough gold in the castle black turn. Maybe Ranger's Cache will be a safer option. In any case, I like your list. |
Genius. Like always Congrats dude!!! |
Would this not need Weapons at the Door against NW? |
Hmm... no, I am dumb - needs the crown to get the strength. But... that means on your combo turn against NW you basically need to win initiative to stand a chance? |
So, if someone goes second and plays a milk or a craven on the crucial round... It falls apart? :) Unless you can also win a challenge with a Rattleshirts present in the same round, before the Viper, I guess. |
(realized you had already written about the weaknesses, my bad.) |
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@brainu Good job piloting the deck, I know for a fact it can be very exhausting. Like I told you back in Paris, I played a very similar version before TLotG release. It is actually so similar that the only difference besides the TLotG / neutral-char package instead of Ghaston Grey (which was mandatory before, and bad now :)) are : Isle of Ravens, and Unbowed, Unbent, Unbroken, and building order (played 3/8/1 instead). I understand Isle and UUU, but I would probably play 2x Great hall instead, making it easier to kill on 3/8/1 when needed. Anyway, nice job ! |
Really curious, why no doran's game? is it just not necessary? I'm thinking of the issue when Treachery hits on one of the big challenges, so there would be an alternate way to get power. |
do you see making room for Secret Schemes, or are you trying to win before this would be a good option? |
I love the deck! How about using Snowed Under instead of Building Orders. I guess you are always behind on power so you can always decide if you want to first or second. |
I have good success with the previous version. I'll try this for sure now :). To bad I can't have multiple decs with similar cards :(. I run almost all of these cards in another NW gathers deck. |
After second look I noticed you dropped Confiscation. Why? I think it is really important for the deck. What happens if on the key turns or before them you get Frozen Solided? It may not seem popular card but it makes the cut more and more. |
Congrats on the win, but I think this deck is actively destructive to the game. I stopped playing Netrunner due to decks like this. They are completely non-interactive and don't resemble the actual game that people bought and loved in the core set. In my opinion, Netrunner has degenerated into two people sitting across from each other trying to make their combo go off, regardless of what their opponent does. This is the first deck for GoT that brings back the dread of facing an opponent masterbating with their cards while I try to play GoT. I thought I left that behind with Netrunner. It's not that the cards are illegal. It's not that I need to 'git gud'. It's that this deck does not have (or even aspire to) any aspect of the back and forth that creates an enjoyable experience of playing GoT. Even the most NPE NW Wall deck has elements on the board I can attack or try to subvert. This deck doesn't have that. If I sat down against someone playing this deck. I would spend my mental energy insulting them trying to replicate the NPE they are creating for me. I would normally just walk away but I don't want that person to do well for bringing this deck to a tournament. I want them to be mentally drained and discouraged from bringing a deck like this to a tournament. Decks like this kill games, look at how fast Netrunner lost popularity. I'm not sure what cards to ban or restrict to prevent this deck from becoming a 'thing' but I hope FFG gets on it quickly. Minimum Character requirement for decks, maybe? I know there are counters that each faction has (but rarely plays), but the issue again is that this deck tries to eliminate the very thing that makes GoT fun, interacting with the other player. Even if you counter it, you still had to spend your precious free time trying to stop an opponent from successfully masterbating through the rules of a game you used to enjoy. Congrats to |
I am a very competitive person but in this case i encourage people not to bring decks like this our tournaments, i dont want to see this playstyle promoted in any way or form. |
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Just curious what your name is so i can instant call judge over? |
So much salt :D |
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Fantastic! (Cue 9th Doctor voice) Anyway, I personally love that something like this exists at the moment! It's inventive, intriguing, and appears to take very careful piloting. Will it be bad for the metagame at large? Who knows. We hardly have enough of a sample size to say yet. Is it worth keeping our collective eyes on? Sure. But for the moment, I love it. |
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I think its the same vein as the builder deck. A strong low inter action deck that has some good silver bullet answers in plots. (political disaster for the builders, Supporting the faith, forgotten plans, and foritified position for this one.) because of how counterable it is I don't think it will ruin the game forever. But man will I be salty if I have to run supporting the faith. |
Insulting people or being a dickhead is more destructive than anything... "cancerfree" "play competitively" : pick one. Otherwise i hope too see a RL soon in the future and agree with you wrecko. |
What FFG did well was that they did recruit a large part of the vocal, high profile version 1 players as playtesters. They playtest like crap, because plain broken shit slips through all the time. The playetesters cannot say weather they are incompetent in playtesting or if FGG ignores them because they are now under a NDA agreement (thats the genius part of it). We have previously seen First Snow of Winter alter the meta (player created card) which fueled the lanni winter/dragon murder decks for the 1st year, then we have the Lanni Rains again fueling Lanni decks, another player created card and now this wonder.... Lets face it FFG is running the same shit as version 1, ie this is the beta test for AGOT version 3 not a tested game. They have forgotten the lesson they applied earlier using limits on abilities....as soon as you got unlimited uses per phase/turn you get shit like this. I find it amazing that they managed to remember it for about a year and ooops....here we go again. They also shown that they do not care to be warden of the game and nurture a healthy meta using restricted lists or banning broken cards. Why should they, they have a new shiny toy coming soon.......it will be better. Promise! @brainu Don't get me wrong. This is a very creative deck and cudos for making it. The problem is that in a playtested game this deck should not be possible because it creates a solo adventure. |
So I had been playing with But what I didn't do is include the giants varys combo, and man does it really pull this deck up a level. So I ran this at the Bristol regional (with some tweaks - you'll see some wildling scouts in the stream matches, for example) and won the event at 8-1. Loss was to NW Rains that saw an early wall and I didn't see enough nightmares to slow it down. Plus this was my meta mate So thanks to both guys who worked on the design of this deck, I find it incredibly interesting and think that it probably shouldn't exist. Not much point in me publishing my list as it is basically the same as this one, and the tournament report would be pretty boring |
I'm very surprised by many of the comments here. Instead of celebrating a deck that works with 11 characters in it, we are talking if this is NPE or not. Should I remind you that to make this work ( and create this deck) isn't an easy work? In general, making any deck that doesn't play your standard AGoT 2.0 game - I Gain XX gold, I play big dudes with Renown + effect, I do some challenges and win , is tough work. To what I know, this is actually close to a Martell deck you had in 1.0. So one more reason for veterans to celebrate (cancer or not ). So to the creators, you have my most heart-welcomed respect, thumbs up (y) |
Btw this reminds of the Eggs Deck in MTG ... not quite there, but similar playstyle ... :D |
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Pretty much everything is/ has been complained about as a negative play experience. Tywin/ chud/ Roseroad setup. NPE Catelyn and Winterfell. NPE Baratheon kneeling your guys. NPE Greyjoy land kill/ saves. NPE The Wall. NPE Targaryen Burn. NPE This deck. NPE Anything that wins. NPE I can't imagine a greater hell than every good deck being completely "fair". That's a lot of Tyrell on Tyrell character stalls. |
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Sorry you got so much crap over this amazing deck, some people just don't appreciate greatness. |
I have no idea what to say: bravo! :D