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Lancezh 251
This is an extremely fun and powerful deck in the early game. I've tinkered with versions of this for quite some time and i'm very happy how this played out.
The premise is pretty simple. everything is geared towards setup / aggression in the first 2 turns, the deck is not necessarly balanced to deal with everything especially mid / late game but if you have any goal then to wipe the board clean in turn 2 or 3. There's nothing in here that keeps you from doing that. Lots of Military Strength to hopefully trigger Relentless Assault on your The Long Winter or Muster the Realm.
Unfortunately there's also nothing to save your stuff, no Iron Mines no Risen from the Sea. We're not here to survive, we're here to kill Asha! Since there is no reliable attachment removal for us we shouldn't get to attached to our characters as well. One Rattleshirt's Raiders have to do unfortunately (i prefer Wildling Scout though), your Silence's Crew doesn't care anyways so theres that!
I've rediscovered Muster the Realm in this deck as you have Drowned Men and the Wildling Horde to trigger it off from, usually happens a bit later in the game, but regardless a good 4 Gold / 5 Initiative plot that helps me kill.
With this deck you will learn how to time your Naval Superiority and it is all so sweet when it works. Wait out the first Time of Plenty or Counting Coppers after you have a dominant board and then hit it.
The kicker though is Raider from Pyke and Fishing Net with Throwing Axe. Many times i had the problem that my Fishing Nets in my opening plot (usually Sneak Attack) couldn't be attached to my opponents strong characters. Fear no more, the Raider from Pyke lets you go first and still attach it to a late Clegane. Throwing Axe goes without saying after your opponent blocks your military challenge with a chump.
I did adapt the deck for some chances for the long game though. Iron Islands Market is being paid with Fealty and quite frankly not the best early game option but it does it's job and with Euron Crow's Eye and the Silence's Crew you might even see it go into overdrive and produce 2 Gold.
This deck also works as a Kings of Winter but the decreased reserve hits you alot if you play any The Long Winter already.
I wouldn't noramlly include 3 x Great Hall for a deck that only has 2 6+ chances but you cannot end up in the position where you draw Euron Crow's Eye or even better Victarion Greyjoy and be able to play him AND have gold for a Put to the Sword.
Word to the wise, it can make sense to go 2nd after Setup against the NW so you can dodge their Craven, it's not like they will attack you in their turn anyway.
At the moment this is one of my favourite decks closely followed by a Stark / Greyjoy Variation that throws around Ice