I pay the iron price. I will take my power!

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I pay the iron price. I will take my power! ver.3 1 1 0 3.0

MykylM 32

This is my current build of what is proving to be an extremely powerful power rush deck - quick, aggressive and resilient. Looking at how fast it builds power. At the moment it is a deck to beat in our little group, smashing some games in a couple of turns but proving remarkably resilient in games that don't initially go it's way.

Plots:

The plots I am using are more for getting the Initiative. From 11 to 5 in number. I usually will lead off with Sneak Attack but then usually plan on running Naval Superiority trying to catch Edicts and Kingdom cards. Calling the Banners for that start of midgame build hoping to get a lot of money for my big characters. The First Snow of Winter is surprisingly a very powerful card to pick up low cost characters jamming your opponent with cards. Following the next round with Heads on Spikes to get one of those that they just picked up. Rise of the Kraken and A Clash of Kings for the power claim.

Characters:

Your standard Balon Greyjoy, Euron Crow's Eye, Asha Greyjoy and Theon Greyjoy threat. But the power house is Aeron Damphair and with the Drowned Men and Priest of the Drowned God. Damphair to bring back Ironborn and having Drowned me normally around 8/9 power with the Priest and Warships. A Rattleshirt's Raiders to get attachments off.

Locations:

I use a lot of Locations in my deck but really comes out fast. Iron Fleet scouts for that bump in power, The Iron Throne for Damphair and the rest of the Warships to build up Drowned Men. I used Street of the Sisters when I can not use The Seastone Chair.

Others:

I use Little Bird to plug the Intrigue gap, but just as importantly it defends your main characters (Balon, Asha and Theon) from Tears of Lys. I was using The Hand's Judgment but Little Bird has been a better choice.

Loot, in my testing, has turned out to be a sneaky card to pull on someone. Specially on pesky Lannisters (Holding for Tywin's Str and Tyrion's Intrigue gold building) and Martell's “Long Plan” plot. Milling cards is always fun watching your opponent's hope sink when a good character or attachment goes down the drain to the discard pile.

Right now I am not playing “Milk”'s or “Hands Judgment” but do see them working their way back into the deck somehow.

2 comments

MikeJ 1

Why not drop Loot for Hands Judgment. Loot is really situational at best. Or Milk's for that matter also. I think either might be better.

MykylM 32

Yeah that is a true possibility for dropping Loot. Right now I am at 13 Neutrals and can drop the two Loots for Hands Judgment easily. But the look of someone loosing cards is so enjoyable.