Robert's Reign

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Robert's Reign 1 1 0 2.0

daninrl 17

Robert's Reign
Baratheon strength with Lannister money allows you to pull of some excellent tricks. Mixing the strengths of both houses keeps the pressure on your opponent, with three major focuses:

  1. You'll be kneeling their characters often
  2. Losing dominance can quickly get out of hand for them
  3. You have the income to afford plan disrupting events and ambushes

Plots
The current plot set gives you a number of opening moves. None of the plots drop below 4 gold, so you should always have a steady amount of coin, and this can only improve with the multiple econ options in this deck.

You can start with A Noble Cause to drop an early hitter like Melisandre, or Taxation if you happen to draw multiple limited cards. Heads on Spikes is a great plot - it can hit them hard early on, when they might be still be holding on to a character, or you can drop it a turn after surprising them with The Things I Do For Love. Calm Over Westeros offers early protection and good income. If you manage to draw The Iron Throne early, A Feast for Crows is a great way to score some quick points. Even Filthy Accusations isn't the worst choice, but you should probably be holding on to those for after they've dropped their key characters.

House Baratheon
House Baratheon is very straightforward house, and we all know the tricks by now: You want to keep their heavy hitters or key defenders knelt with R'Hollor support, and gain a good lead through dominance and Chamber of the Painted Table. Robert Baratheon is already a strong card, and is a powerhouse with Lightbringer. While we lack icons, Seen In Flames works just the same, and works overtime when we're using it to kneel enemies as well.

Banner to the Lion
While simply playing Baratheon telegraphs your strategy, Lannister financial support allows you to make it a little more interesting. Tyrion Lannister and Lannisport Moneylenders provide extra coin to fund events on top of an already strong plot income. Sneaking out an Ours is the Fury, which can be difficult normally at 2 Gold, is nothing with the extra coin from the Lannisters, and your opponent always needs to account for the possibility of ambushing Gold Cloaks. Since you're already aiming to win dominance for power stealing, The Tickler makes losing even more painful for your opponent.

Tips

  1. Taxation doubles as an opening plot for those times you don't have an obvious play - you're not really in danger of drawing two limited, so it will help when you do, but you're not wasting a plot if you use it simply for the 5 gold and 6 reserve.
  2. This first build is trying out the Seal of the Hand. Play it on a character early or in setup for the standing utility/dominance contribution. Aftert they die, make Robert's threats come true and pin the damn thing on Ser Jaime Lannister to let him attack in all phases and still defend.
  3. If you're hit with Wildfire Assault, you'd ideally want to save Robert, Jaime and either Melisandre or Tyrion, depending on which events you've gone through.
  4. Ambushing in Widow's Wail turns a Bastard in Hiding into an army.
  5. If you don't have Maester Cressen, you can always hit your own characters with The Things I Do For Love to escape Milk of the Poppy (or even save them from Tears of Lys).
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