Card draw simulator |
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None. Self-made deck here. |
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None yet. |
Oxymoronica 127
Hold out till you can Varys multiple times. Win through Dominance.
Seen In Flames / Viper Eyes: Prioritize Characters first. Most attachments / events are inconsequential - Tears of Lys, Put to the Sword as most of the time your Challenge Denial is strong; Characters that Varys has difficulties with: The Hound, Burned Men; also, if opponent's board is week, usually take away the cheaper characters first than more expensive guys - one of my opponents played Robert Baratheon on an empty board - waiting to be marched.
Order of Nymeria icon Removal: with Red Keep on Board, prioritize Power, Mil, then Int. You should outdraw Opponent more often than to not have to worry about int.
Mel is important! It might be more valuable to discard her (and trigger her again) then to keep her on board to be killed. I have marched Mel / Nymeria away before just to avoid a Crown of Gold.
On a First Snow of Winter turn, use Even-Handed to kneel your weenie and Opponent's Chars push through challenges
Further Development: Consider adding Milks for Problematic Characters - Tywin Lannister and Daenerys Targaryen especially; Consider 2 Marched to manage big characters; sometimes you have to March twice just to get rid post Varys.
21 comments |
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I picked up Game of Thrones about a week ago and this deck is something very similar to something I was trying to get working, biggest changes being the Varys addition, as I tended to value the board a bit more. This is because I fell for the trap of running Stannis, which i'm relieved that you also dropped. I've moved on to Martell control now (even more "lame" in the sense of my side doing nothing), but I was wondering what your reasoning behind running Rebuilding over 'A Game of Thrones'. Then again, your only icon removal is Nymeria so I suppose that makes sense |
With all the Varys and Marched would you consider Reinforcements over Rebuilding to get back Mel/Nym or do you find Rebuilding to be a very strong plot for re-using your events? |
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Could it be... a real 2.0 control deck?! Exciting! I'm wondering, do you really need Wildfire? With your First Snow (and probably your opponent's too, there's a lot of it around), how often are people reflooding the board enough for Wildfire to matter? Would that be a good cut for the second Marched? |
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From the new pack, Nightmares looks like a great card for this deck, particularly if you were considering Milk already. Kingswood could also be good but it's a difficult one to find slots for - would you look at including it? |
Nightmares looks great, but it's currently a worse off milk because 1) The effect is not permanent and there's nothing you really need to change mid-challenge especially in this kind of deck - See again, impact of certain cards in a control Deck; 2) It costs 1 gold which is similar to Milk of the Poppy. If it cost 0, and the economy wasn't so tight already, there might be an argument to playing it in the far future (Maybe when Dark Wings, Dark Words gets printed again). My thoughts on Kingswood - it's deceptive because while it looks good on setup, it's impact will only be felt much later when Power Challenges become more valuable over time. (No one really does Power challenge first few rounds unless you're a rush deck, but The First Snow of Winter has largely kept that in check; and you shouldn't be losing Power Challenges in any case thanks to The Red Keep. The only situation where this trumps Red Keep is perhaps when weenie decks make a comeback and they try to get you to throw the occasional Power challenge with a reducer OR if the Greyjoy rush deck is very prominent in your meta. (And even then the concern won't be the reduction in Power str. but the Stealth) |
Good points. I might try UUU anyway though because I enjoy it :) I think the biggest point in favour of Nightmares is that everyone and their mother is running Confiscation at the moment. If you play milk, it's your only confiscation target, so if you use it on a Dany or Tywin you're probably only getting one turn's use of it anyway, and you have to find another copy to achieve the desired effect (until it dies to any other attachment control they have). Sure, everyone's running event cancel too, but if they burn a Judgement on your Nightmares rather than one of your discard or denial events then you're pretty happy. I think it is also relevant that Nightmares happens at Action speed, because of the prevalence of Lanni jumpers at the moment. You can't Milk a Gregor/Tywin/Jaime that they jumped in with their events, but you can Nightmares it after they've spent the event. Oh and on top of all that, Nightmares can also blank locations, and this deck has no location control as is. Particularly useful against Wall decks which can stall as well as you can, but gain power faster. |
Question on Moonboy. With the discard mechanic what advantage does he give you over a character like Gendry that has benefits for winning dominance? |
If I have stabilized and controlled the board maybe in plots 7-8 (Yes my games have run to plot 10-11 before), then I can see an argument for Gendry helping me to close the game. |
you are playing at least 20 more characters than needed to be called "bloodthirst" |
What are your thoughs on building orders and support of the people? |
With regards to Support of the People, I'm rarely winning power by 5 consistently, so most of the time it's a dead card. I do see it's merits though: perhaps in a deck with more consistent characters I'd be willing to add it in. A different version of this deck with either Stannis Baratheon or Robert Baratheon might make Support of the People more consistent, but more testing has to be done. |
I have a question: Did you ever run into some gold problems? Only see 2 plots that generate 5 gold. If you have to play Nymeria or Mel that turn you prolly cannot play anything else. |
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I'm also curious about eco in connection with Varys. Unless you have 2 Roseroads up and running or a Kingsroad ready, he can't come out with most of the plots. Isn't it a problem? BTW I like your idea a lot. |
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I was thinking that too, I slotted Calling the Banners when I tried the deck out on Tuesday, as it almost always gives enough gold to play Varys, and it gives you initiative so you can play second, which is always good on a Varys turn. |
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Well I've only managed to play a couple games so far due to business, so can't speak to particular matchups. Main thing that stood out to me is that it can be kind of crippled by draw variance, you need every card you draw to have an impact so seeing the location dupes early game can really hurt. For that reason I'm really tempted to run Summons when I next try it, just to try and get round the characterless draws that sometimes happen. All that said though, when it works it really works, high-skill but great fun :) |
Man. Thats a lot of events and locations!
Which decks you played against?