New Lands

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
New Lands 0 0 6 1.0
Inspiration for
New Lands 0 0 1 3.0

Rossiar 1

I don't need any of your characters! Watch in awe as I:

  1. Kneel them (Motley)

  2. Cripple them (Attainted, Condemned, Imprisoned, Milk of the Poppy), Confinement, Nightmares, Fortified Position

  3. Murder them! (Marched to the Wall, Wildfire Assault)

  4. Turn their own victories against them! (Ghaston Grey, Vengeance for Elia)

All the while, I'll be harvesting my beautiful dominance (A Feast for Crows, Chamber of the Painted Table, The Iron Throne) and bleeding your hand dry (Stinking Drunk, His Viper Eyes)

So I've only got 4 words for you my friends:

COME AT ME BRO

4 comments

clarky101 41

Please dont let trolling spread here as well

Rossiar 1

Haha not a troll, just a fun idea I had to play against my friends! I've got some concerns about the amount of draw in this deck.

But aside from that I feel it would be fairly viable - winning the game solely from dominance (constantly) in around 8 turns - it really depends how many characters the opponent fields.

jdowdall 41

The Kingsroad isn't doing anything here, I think The RoseroadRoseroad is a good shout. My main problem is setup - you've only got 18 cards you can even deploy! I'm wondering which other locations to include. Sunspear could be useful for when you're using Vengeance for Elia?

clarky101 41

My Mrs saw this as well and was interested as to what it would be like, I used a core set deck and she ran this, I'd won with Core set stark by turn 3...

V1.0 had Blood Thirst which was very character light deck that would do a lot of the win by losing effect of which you have here, but even that deck with such a large card pool couldn't do it without any characters.

as it stands you will be giving away x3 UO chals and 1 power claim per turn, giving them 4 power (assuming no renown or claim 2)

in return you win dominance and use chamber of the painted table for 2, then bone way every other turn for a gain of 3.5 power per turn. Assuming they accelerate your deck by committing to chals like military which will only get them 1 UO chal.

If you use the icon attachments too much then they will win dominance cutting your power gain to 1.5 per turn....

Without ways of gaining power by losing more frequently i dont think this deck can work.