Bonifer the Good
Commander. Knight. The Seven.
Godry the Giantslayer
Knight. R'hllor.
Left-Hand Lucas Codd
Captain. Ironborn. Raider.
Stealth.
Reaction: After no defenders are declared in a challenge in which you control an attacking Raider character, place 1 gold from the treasury on a card.
Cragorn
Raider.
Bestow (3).
Challenges Action: Discard 1 gold from a Raider character to search the top 10 cards of your deck for an Item or Weapon attachment with printed cost 3 or lower and put it into play. Shuffle your deck. (Limit once per phase.)
Ser Addam Marbrand
Commander. Knight.
Reaction: After an Army or Knight card enters play under your control, Ser Addam Marbrand gains 1 gold. (Limit once per phase.)
Reaction: After a character enters your discard pile, discard 1 gold from Ser Addam Marbrand to return it to your hand. (Limit twice per round.)
Ser Harys Swyft
Knight. Lord. Small Council.
Action: Move 1 gold from your gold pool to a card without gold. (Limit twice per round.)
+1 Income.
Mellario of Norvos
Lady.
While you have Arianne Martell in your hand, reduce the cost to marshal her by 1.
While you control:
- Doran Martell, he gains: "immune to opponents' plot effects."
- Quentyn Martell, he gets +2 STR.
- Trystane Martell, he gains insight.
The Tattered Prince
Commander. Mercenary.
Bestow (2). Renown. Shadow (2).
Forced Reaction: After a plot card enters your used pile, return The Tattered Prince to shadows unless you discard 1 gold from him.
Dywen
Ranger.
Stealth.
Each character you control with stealth does not kneel when declared as an attacker during a challenge.
+1 Reserve.
Leathers
Ranger. Wildling.
Each Giant character you control gains an icon.
Each Wildling character you control gains the affiliation.
Reaction: After Leathers enters play, search your deck for a Giant character, reveal it and add it to your hand. Shuffle your deck.
Rickard Karstark
House Karstark. Lord.
Challenges Action: Kneel a The North location to have each player sacrifice a character or location. (Limit once per phase.)
Reaction: After a Winter plot card is revealed, return a The North location from your discard pile to your hand. (Limit once per phase.)
Harwin
Brotherhood. R'hllor.
Bestow (2). No attachments except Warhorse.
Action: During a challenge in which you control a participating non-loyal character, discard 1 gold from Harwin to choose a character you control with 2 or more keywords and have it participate in the challenge on your side. (Limit once per phase.)
Reznak mo Reznak
Ally. Steward.
Bestow (3).
Reaction: After a character is discarded from your hand, Reznak mo Reznak gains 1 gold. Then, you may discard X gold from him to put that character into play from your discard pile, where X is that character's printed cost. (Limit twice per round.)
Haldon Halfmaester
Companion. Maester.
Reaction: After you win a challenge in which Haldon Halfmaester is participating, reveal the top card of your deck:
- Place 1 gold from the treasury on a card with the same cardtype.
- If it is an event, draw it.
- If it is Aegon Targaryen, put him into play.
Orton Merryweather
Lord. Small Council.
Reaction: After a player marshals or plays a Small Council card, return an event from your discard pile to your hand. (Limit once per phase.)
Interrupt: When Orton Merryweather leaves play, put a non-unique Spy character into play from your hand.
Ser Emmon Cuy
Kingsguard. Knight. Rainbow Guard.
Bestow (1).
Reaction: After you initiate a challenge, discard 1 gold from Ser Emmon Cuy to raise the claim value on your revealed plot card by 1 until the end of the challenge. Then, if he has no gold, kill him. (Limit once per phase.)
Vargo Hoat
Commander. Mercenary.
Bestow (2).
Reaction: After a card with bestow enters play, it gains 1 gold. (Limit twice per phase.)
Action: Move 1 gold from Vargo Hoat to a character with 2 or less gold. Until the end of the phase, Vargo Hoat gains that character's keywords.
Balerion
Cat.
Ambush (2). No attachments except Cat.
Balerion cannot be killed.
Action: Kneel Balerion to discard 1 gold from a card.
Free Companies
Banner.
Each neutral character you control gets -1 STR if it has no gold.
Action: Kneel your faction card to place 1 gold from the treasury on, either: a card without gold, or a Mercenary character.
The Pointy End
Scheme. War.
When Revealed: Choose a character. If there are 2 or more attachments attached to that character, discard each attachment from it. Otherwise, discard each duplicate and each power from it.