Card draw simulator |
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None. Self-made deck here. |
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"Can Cercei?" [ITALIAN NATIONAL 12th/144] | 7 | 5 | 1 | 1.0 |
Top 4 Worlds - JUMPMAN JUMPMAN | 11 | 8 | 11 | 1.0 |
natalo 191
Important things first: this deck is so powerful that if played well anyone can win any mach, this deck is the death of the game itself and if you try to play it you'll understand what I mean. The idea is to play a game where your characters become events instead and the faction card is divided in between The Honeywine, the Small Council Chamber and the faction card itself. In an ideal game you can start with a setup of three generic locations and Wheels Within Wheels as your first plot. In the worst case scenario you have at least one draw event in your hand and other three generic events in your discard pile. In marshalling you play the locations you don't have already and start the terrorism attack: the opponent sees few gold in your pool and freeks out for the number of possible answers you can have. You can easily pass on your challenge phase and wait for him to do something, then use Taena Merryweather to literaly flip your draw deck into your discard pile and if you can get her killed good for you, even better if there is a Hound on top of your dead pile. You start the second turn with basically what you need in your hand and the rest in your discard pile. Now is time to break the game! Annals of castle black will become your nightmare with an over 40 cards discard pile! You can just ignore the cards in your hand and be carefull to not lose by drawing to much cards. The opponent will be just defensless against Nightmares, The Hand's Judgment and an intimidatin Cersei like zombies that raise from your discard pile. In highschool I got always A in math and still don't get how close are 0 and 15, in one shot you can arrive to a maximum of 23 powers in one turn and the game is won before you can even realize it.
Let me explain the peculiar choices you can see in this deck:
- No Giant Varys: I agree that is a great play in a deck without characters on your side of the board 99% of the time but those cards slow you down too much, you don't need to slow down the mach if you are faster.
- No Harrenhal: in the previous versions of this deck there was a 1x harrenal and you can try it out but is just a tremendous piece of shit get that four gold location on the board without losing a turn just for that.
- Taena Merryweather: IT IS A FREEKING POWERFUL CARD!! you put it on the board and in just one phase you can really flip your deck in your dicard pile, you need just two or three generic draw events and make holes on the opponent side by udjusting your hand for a kneel board Cersei or any other trick you can think. With taena even a 1x card becomes consistent in your deck.
- double annals: double annals doubles the fun! You cannot end the game in one shot? Don't worry try again and you will not fail! If something goes wrong you need to have your second chance.
- Tyrion: is useful because the last turn you need more gold than your opponent have and it gives you also the stealth to pass over a full intrigue board like it is nothing. The Hound: is absolutely very useful discarding it with taena and placing it on the board with flea bottom but if something goes wrong it helps you a lot more from your dead pile.
- Ser Gregor Clegane: actually you can try to switch a jaime with a gregor because is also a knight and has renown, it add more and more potential to the deck because you can also put the right card on top of the others player deck to take down two pieces at once.
- Shagga Son of Dolf: I choosed not to play it but it is useful to enter the battlefield and kill himself or any useless trash on your side to boost up your intimidate.
- Treachery: it is written on treachery's text to cancel bran's ability when it is in between you and your victory. You don't really need other motivations.
Let's talk about the tournament:
- turn one: tyrell castamere is a pain in the ass if buids up a tremendous intrigue board but it wasn't the case: I spent three turns in controlling the board because I was missing the other pieces of my faction card but at the sevent plot I endend up with a overpowered cercei to win the mach.
- Turn two: night's watch fealty doesn't have that much to say against my strategy. He keeps whatching me for the first two rounds and then from 0 to 15 in one phase.
- Turn three: it is a mere copy of the previous game against another night's watch.
- Turn four: grey joy castamere is the worst faction to play against because while doing location control he rushes to the end. He starts with euron and some saints were called to heart. Round two he discards my casterly rock with Newly-Made Lord and a Nightmares in challenge phase keeps Euron effect down. Round three he miss three powers and the Rise of the Kraken against my Annals of Castle Black makes the game on his side, a timing error of an Hear Me Roar gives him the last push to win the mach.
- Turn five: targaryen doesn't have that many possibilities to win a mach and also the possibilities are fewer than normal if a targaryen castamere starts the game without an intrigue icon. I didn't use annals and before round four the game ended. It was an easy win.
- Turn six: star fealty can be a pain in the ass with Frozen Solid and Bran but he didn't see the first one in the first two rounds and I was full of Nightmares and Treachery to end the game on round three.
- Turn seven: martel fealty can be tricky to play against but if you do the challenges right is also very hard lo lose with. Easy win on round three. At this point I start to hate the game so much that I suggest the opponent to play soccer with my balls.
- Turn eight: against a grey joy crossing it ended faster than the previous one because i needed to be first player but clash of kings won against my marched to wall. It was a good game but I lost.
- Turn nine: i basically didn't do anything and my deck won on its own against the third night's watch fealty. At this point I would only like to look at my opponent and ask him if I have to play the annals turn or he just wants to gives up.
- TOP 16: It was a mind blowing mirror mach with the guy who convinced me to bring that deck to that tournament (I hate him for that). We actually helped each other out to build up this deck with two other players that did 6-3 in the swiss so we had exacly the same list deck and I won at end-time for his misplay because didn't realize that the time was short.
- TOP 8: I don't have that much to say: until turn three I wasn't in a good situation but as Taena came on the board I started to set up my hand and my discard pile as I wished and the tyrell castamere on the other side couldn't do anything.
- TOP 4: lannister crossing surprised me with a ten powers first turn with Winter Festival and finished me with a Heads on Spikes that took the hear me roar of the victory from my hand to outside of the game.
I tried to tell you shortly what happened in this tournament but I can guarantee you that each one of the games i lost it was because of an error I made. As I already said this deck is so powelfull that there isn't a mach you cannot win. Most people during the tournament insulted me because it is not fun to play against and I agree, it is also not fun when you win too easily. My friends and I went o the edge of the game and built a new game play from zero, but always following the rules so you have no rights to say anything. The fact is that this deck is too powerful and I hope there will be concequences and changes, if not more and more people will start to play like this and you'd better change your playing style or change game.
50 comments |
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I applause the work. i think this kind of deck deserve to be played once for winning a big tournament by the creator, then get banned. Can you be more precise on how you make 15 power in one turn ? |
You can actually produce up to 22 power on the same turn. |
"You can actually produce up to 22 power on the same turn." |
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Played last turn of the swiss vs. a deck like this. Got 14-3 at round 3 and lost 13-15 at round 4. My opponent had no board and defended 3 challenges putting 3 char into play: tywin gregor and jaime. Than played Cercei and close with 3 challenges (2 intrigue and one power) honey wine and chamber boosting her power grab. No chances to cancel anything as he 3 hands judgment and nightmare in the discard pile. Quite annoying. |
obviously that was the extreme, but if the oppo doesn't know the deck it's not so difficult cause normally they try to focus on doing as much power as possible leaving some uo challenge and with cersei , renly's ride and castly rock it'a not so hard on first turn on our national one of these players was next to me and this deck did 15 power on 1st plot |
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Honeywine 4 Small Council Chamber 2 Cersei 2 Jaime's Renown 1 Unopposed Challenges 4 Dornishman's Wife 3 Power Challenge Claim 1 Rose for Lady Sansa 3 Superior Claim 2 there are chances for more pow (ex. other player discards a card for any effect and gives Cersei 3rd pow) not used for this calculation. |
This is is so crazy, its very hard to beat and actually not as hard as you might think to pilot try it out. |
As with other jumper decks I assume this just loses to GtR Melisandre. Apart from that matchup this is now a consistently performing archetype at big tournaments and not one to ignore. |
Nope, it does not :) we won several games with Jaime or cercei only! |
Does this change at all with Brotherhood without Banners? I feel like it wouldn't. |
No, i don't think it will change |
If they frozen solid honeywine and small council chamber do you just lose? |
We could play challenges and some Dornishman's Wife on the previous turn without damaging the combo turn. :) Most of the time you can start with already 3-6 powers before Annal's turn. |
Nope, we just lose some time. The 0-15 combo can happens 2 times, it's just harder. You can stil perfectly make some powers each turn and go for the win. We questioned a lot about the chance to put confiscation into the plot deck. But game after game and test after test (2 people for 3 month, and 2 more the last month) we figured out that we don't give a shit about frozen solid since the deck was capable to win 95% of the game without those lands anyway. |
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Mmmh i wonder if any thrones lcg designer have ever seen mtg "yawgmoth's will", and why it was banned |
Also "hear me roar" and cards like that are becoming stronger and stronger if a signle challenge can give you 4 or 5 power points (thinking from a mtg perspective putting a very big character ( a character that can swing lots of power/life points) into play for 1 is VERY good) |
you admit that the deck is not fun to play against, which i get because no character kinda decks are never fun to play against. but i don't get why you post the deck if you assume it's going to destroy the meta/game. i mean, i would be very proud if i achieved this and i would want the world to know, but saying it makes for not fun games and still posting it is in my opinion a dumb or jerky move. because you know bloody well that all the net deck noobies are gonna try this and ruin someones day. but still i get that you want to post your succes and can't blame you for it, just the way how you did it is potato |
I sincerely hope something will be done about Taena, at least. And we still cannot understand how Annals is not restricted to 1.. |
I don't understand how this could do so well. It's been on IronThrone for months, played by a bunch of different people, and has quite a few weaknesses. Well, I guess people weren't prepared for it. |
It's great, but 2x Barring the Gates and 1x Fortified Position mean bye, bye. :) But I play a very similar deck and it's really very strong. |
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More or less identical to this. But, since people might play it this weekend, I will not discuss just how I did that until my own tournament is over. But, it doesn't take a lot of special tech. |
If you play rush or a heavy intrigue valar proof deck (like tyrell rains or nw rains), it dont take much tech... otherwise its almost freeloose if u dont play plots to counter and this is really not healthy for the game (in my opinion) |
I'm trying various versions and it works against almost everybody. But I can imagine that the big Mel with duplicate can be also a serious issue because you're not running Close Call. |
How this deck beats a heavy intrigue board on the other side? Relies on Valar for that to not happen? I mean, Cersei is not necessarily gonna win in intrigue always |
Anyway this is not a new concept. This deck has been played for very long except for Wheel within wheels that wasn't out at the time. I created my own version until Baratheon started screwing me up all the time with Big Meli and Even handed justice |
The deck could be not a new concept, but the deck itself is lethal (for the oppo and for the game) |
Please stop implying the deck is "unbeatable" if played properly. Like every deck , this has weaknesses. Some have been highlighted in the posts above. As far as NPE, it's right up there with builders, throne/table decks and the rest. |
The deck is good, but not unbeatable. It is extremly weak against some cards of the meta, like GtR Melisandre or frozen solid. Martell is also hard to beat due to all the sheanigans the deck can produce. Rush is a issue, too, GJ can keep your location on the discard pile and force you to go low on eco. It is still a good deck, probably revealing an issue from this game (no fucking sideboard). |
The comments after a 3-games test or even after a simple reading of the list are always funny. Thank you guys! |
Yeah clearly, after all it wins a National !... |
there is no such thing as an unbeatable deck when played right. Not in a single card game. |
Magnificent deck! Do you make any change with the new pack such as new Frey Lannister card |
Played around 15 games now with this decks and it's been a blast (my opponents didn't think so for some reasons). Most of the match-ups were completely easy or at least manageable, but Greyjoy Winter seemed impossible to beat. My opponent would just put eco on first turn and follow up with 2x Barring the Gates would follow. How do you stop something like this? He had Put to the Torch, We Do Not Sow and Newly-Made Lord for Location control and Balon Greyjoy (CtA) or Euron Crow's Eye for power gain. |
Its nice to see such confidence in ones work. There are many decks out there that would destroy this deck, but after many games running my own version I have found that a rush deck or a picking deck really run over this deck. I dont know what the meta in your area is but here where I play this deck would be lucky to win half of its games. The deck is strong and I give you props for speeding up the wonder woman deck. As a PSQ winner and a long time player of CCG's its nice to see that innovative thinking is still a strong part of the game. As time goes by you will see that the words of wisdom shared here by "real players" is not meant as sarcasm but more of a way of guiding you towards bigger better things. After all we all play the game for the fun of playing. If you find you don't like playing a certain deck then don't play it, but to post it and complain shows very little class in my opinion. |
just lol one day someone will get the point maybe , but not today. "real players" , "bigger better things" lol the problem of this deck is this one: u play control? ok enjoy auto lose u play rush? ok we can play u play vscombo?ok enjoy auto lose vs everyone else not so hard to understand, i think even in your meta ppl can get this if u ar talking about same skill's level we so tired about this useless comments they posted the deck to let the community discuss about this , not to listen on how ppl in your meta aren't able to use this deck the game is having a problem with this , u can ignore this and stay in your golden cage or just open eyes and try to c what the authors of this deck ar tryng to let u c they didn't win PSQ or UPS or BRT , they just showing a problem, a real problem and we ar a big community where the national was something like 144 ppl not a little community where we all play the same deck or we just play vs the same opponent every day |
And, just for you to know, none of the developers of this deck played a single game anymore after publishing the list. |
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What the fuck is a "picker" deck? |
I've played only 4 decks against bara with new Melisandre (GtR), but from my experience it wasn't so bad, I'd just save nightmares/hj for Mel and Seen in flames or would just play characters just to throw them out of my hand, so that she can't kill them.
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Agenda (1) Kings of Winter (Called to Arms) Plot (7) 1x Early Frost (Lions of Casterly Rock) 1x Famine (Calm Over Westeros) 1x Snowed Under (Wolves of the North) 1x Summons (Core Set) 1x The Long Winter (Wolves of the North) 1x Valar Morghulis (There Is My Claim) 1x Winter Festival (Called to Arms) Total Cards: 60 Character (33) 3x Aeron Damphair (Core Set) 2x Asha Greyjoy (Core Set) 3x Balon Greyjoy (Core Set) 3x Black Wind’s Crew (Core Set) 2x Dagmer Cleftjaw (True Steel) 3x Euron Crow’s Eye (Core Set) 1x Fishwhiskers (Wolves of the North) 1x Helya (Ghosts of Harrenhal) 3x Iron Islands Fishmonger (Core Set) 3x Lordsport Shipwright (Core Set) 3x Newly-Made Lord (The King's Peace) 3x The Reader (The Road to Winterfell) 2x Theon Greyjoy (Core Set) 1x Victarion Greyjoy (Lions of Casterly Rock) Attachment (1) 1x King of Salt and Rock (For Family Honor) Event (9) 3x Loot (No Middle Ground) 3x Risen from the Sea (Core Set) 3x We Do Not Sow (Core Set) Location (17) 1x Great Kraken (Core Set) 2x Iron Fleet Scout (Core Set) 3x Iron Mines (Calm Over Westeros) 1x Pyke (Across the Seven Kingdoms) 3x Sea Tower (Core Set) 3x The Kingsroad (Core Set) 3x The Roseroad (Core Set) 1x The Seastone Chair (Taking the Black) |
Wouldn't you be able to avoid Loot just by going first or using all of summoning events before the first challenge resolves? You mentioned that you won 1 out of 4 games against denial, did that entail Barring the Gates? I'm still trying to figure out any way of surviving till turn 4 against the deck which runs 2x of that plot |
"The fact is that this deck is too powerful and I hope there will be concequences and changes, if not more and more people will start to play like this and you'd better change your playing style or change game."
Nothing to add. Great deck created by great players.