|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
Many many multiple thanks to @Anda, who tested the deck with me since the beginning and helped me to improve it: his observations and findings were fundamental for my gameplay. He was able to reach the top16 too, but unfortunately he had to go to work and couldn’t play it :(
The Tigella Day was an amazing event and I suggest you to put it on your list for the next year!
Brief match report:
1) Win vs. Tyrell Crossing. Closed on second round: I went too fast even for a knights deck.
2) Win vs. Tyrell Wars. He slowed me on 2nd round playing The King in the North, but I won on the third under Wildfire Assault, even though it killed 2 of my ladies. Fortunately, 4 ladies are enough to reach 15 powers.
3) Loss vs. Lannister Castamere. First game after the 2 hours lunch break. I left my mind on the grass where we had lunch, so I refused a 3 characters setup (which is very good for this deck) and took a mulligan for a lonely Tanda Stokeworth :D He went too fast with Tywin Lannister (Core), Cersei Lannister (LoCR) and Casterly Rock since round 1 and I made terrible mistakes due to my lack of concentration. He closed on third round, so I had no time to set an appropriate board and try to make something. Congratulations to Roberto!
4) Win vs. Tyrell Bitterbridge. In general, this is one of the best matchups since it doesn’t run removals and lets me play characters for free.
5) Win vs. Tyrell Crossing. Again a Knights deck, but this time was very very hard: he began the third round with 14 powers and went first, but I managed to win the first 2 challenges as the defending player, gaining 15 powers this way.
6) Win vs. Martell Wolf. The only way to win this matchup (which is without any doubt the worst for this deck) is to go fast as Hell. He played Ramsay Snow on first round and Warded my Taena Merryweather on second, but I had already drew the cards I needed, so I managed to win the game on second round.
7) Win vs Targa Crossing. He conceded the game before we start because he was too tired after the long day, but the fate decided to pair us on the top16, so we couldn’t escape the fight!
Top8: Win vs Tyrell Wars. A difficult game against a great player. He played Breaking Ties on second round and Fortified Position on third, but I managed to draw the cards I needed even without Taena’s ability and won on that round.
Final: Win vs. Martell Wars. He started with At Prince Doran's Behest + Valar Morghulis to kill Taena Merryweather, so I had to resurrect her with Close Call the next round. He also played Breaking Ties and Marched to the Wall to slow me down, but on the 4th round (it was the first time I went after the 3rd plot!) I managed to marshal 5 ladies and combo out.
Setup: We can’t pretend too much from it :D generally we will setup only 2 characters. When you chose the setup, also look at the cards you don’t setup! The best thing is to have in hand cards that will let us draw.
First round: the best starting plot is Counting Coppers, but we can flip it only if we have a dupe on a character to save it from the military claim or if we have The Bounty of Highgarden to gain golds and marshal someone else. otherwise, we start with Calm Over Westeros. Try to understand if in the next round the opponent could play Valar Morghulis or Marched to the Wall, and behave consequently. Try to defend the intrigue and to have less powers than the opponent to activate "The Dornishman's Wife" later to gain golds. Play the drawing cards (except for "Six Maids in a Pool" and maybe "Off To Gulltown" if you think you’ll need it later), but keep a look on the handsize!
Second round: If you have Taena Merryweather and think you can draw almost all the deck, go with Littlefinger's Meddling. Otherwise, play the one between Coppers and Calm that you didn’t play before. Always think about a possible Valar M./Marched/First Snow/Breaking Ties, but remember that 3-4 ladies on board can be enough to reach 15 powers, so we don’t need all of them alive. The best thing is to play Taena only when you start the combo thing, because she can be killed/milked/stolen. Maybe we won’t need her ability to draw the cards we need, but it’s always better to have her alive and well.
Meddling round (second or third, usually): draw as many cards as you can because you can’t “try” to win: in the game of thrones you win or you die, there is no middle ground. And Combo becomes weaker from the 4th plot onwards. Discard the dupes or other cards you don’t need using Taena’s ability. During the challenges phase, win every challenge using Growing Strong + Melee at Bitterbridge, then finally play All Men Are Fools. Usually we only need 2 challenges to win the game, especially if one of them is the power. Use Emissary of the Hightower to replay "Six Maids in a Pool" (also in marshal) or an event you need during the challenges phase. It’s important to gain gold with the double The Bounty of Highgarden (thanks Elinor Tyrell) and "The Dornishman's Wife" to play the Emissary and/or a large Melee. For more informations about the gameplay, don’t hesitate to contact me on firstname.lastname@example.org