|Card draw simulator|
Odds: 0% – 0% – 0% more
|Doran's Jank - 2nd at Aldershot SC (32 players), pre GoH.||49||30||21||1.0|
|Knights cannot be blocked||2||2||6||1.0|
Kale Enders 226
I took this to a store championship in Kansas City today after play testing it last weekend and going 7-1 with it. This is a deck that I never imagined working, and it works surprisingly well. What I have noticed coming from Martell is a lot of icon removal, but not much else, and this deck takes the focus away from micromanaging -icon attachments, and puts the focus back on the characters and tricks. At the store championship today, I ended up going 5-0 and closing the day with 1st place. My first every joust tournament win. I went against Greyjoy/Watch, Baratheon/Kraken, Greyjoy/Crossing, Lannister/Kings of Winter, and Greyjoy/Crossing again. Some of it was pure luck, some was just capitalizing on mistakes, but the pinnacle of this deck is the sheer amount of moving pieces and math that people have to deal with. They have to pre-plan, read, plan, count, count more, count even more, and then make a move, after which you respond or make a play that goes against the plan and they have to re-think everything.
The intimidation factor of cards like Ghaston Grey, Myrcella Baratheon, and of course Nymeria Sand are enough to push people to play in completely different directions. While cards like Nightmares, Burning on the Sand, and His Viper Eyes give enough surprises to muck things up for your opponent.
The Boneway can really be an unsung hero for this deck, and the faction in general. If you get it out early, you can easily outrace aggro decks by feeding off of their aggression and putting them on a clock. Against more control heavy decks, it still gives an alternate way to gain power, and forces them to play around it.
Power play of the deck is definitely abusing Ghaston Grey, it is your ace in the hole, and there is nothing quite as satisfying as bouncing a duped character with it, and then hitting them with His Viper Eyes to pitch it out of hand.
Side note, the list that I took inspiration from did not run a reset or a Confiscation, so based off of my character base, I decided to give The First Snow of Winter a shot, since I had seldom used it before, and it seemed useful to get extra uses out of Areo Hotah, and Greenblood Trader. Funny enough, The First Snow of Winter Won me three games today alone by providing full or partial board wipes on their side, and leaving me with solid 4+ costers to wreak havoc.
It is a fun and weird deck, that on paper should not function. But it does, and it does well. I think the other point in its favor is that since Martell has been the worst faction in the game for so long, and no one has really been playing it much, it came out of left field and people just are unsure as to how to play against it/what all of their cards do at this time.