|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
Hi again. I'm Daniel Correas from Spain and this is the deck I played in Zaragoza's regional. I was runner up losing against "Kike" with Targaryen wars (possibly my worst matchup in the tournament).
Firstly I NEED to say that The Free Folk(finally) changes the meta DRASTICALLY. It's really easy to claim 4 in a single challenge. Moreover, when you win the intrigue challenge (specially on turn 1) and do an additional military claim makes even easier to win the military challenge too, becoming claim 6 each turn. As soon as the engine pulls up, the deck´s choke becomes unsustainable for your opponents.
Easy. Your agenda works well when you have a claim 2 revealed, so why should I worry to use other plots? Political Disaster is the only exception. It's a key tool to beat control decks and heavy location matchups. It is crucial against targaryen, martell and baratheon games in order to avoid their win conditions and/or destroying the economy (or any problematic location). The smaller the board is, the heavier the claims are.
I know the question everybody is doing. Why not Winter Reserves? They're TOO slow for me. The strongest point of the deck is not letting your opponent to shield up the board so why should I let him a turn to build up the barricade? For these reasons, we need a claim 2 as opener.
Sneak Attack only allows you to do a challenge and clash with the main strength of the deck. To do 2/3 claims 2 per round.
Plots to play against:
Breaking Ties: Some people say this is the weak point of the deck. I think they're wrong. If you opponent has non-cheap loyal characters he can't use Breaking Ties efficiently. In mid game, doing Breaking Ties is the same scenario than doing a claim 2 military challenge but with the advantage that you are "drawing" 2 cards, so unless your opponent has full control of the board, the plot may be even positive to you.
The First Snow of Winter: The deck may look weak against this plot but nothing could be further from the true. Using "The Last of the Giants" with Mag the Mighty or Rattleshirt may be insta-win if your opponent is not ready for it. If he can't develop the board (in an early stage of the game) fast, this plot won't have any effect on you and if he want to use it on mid game it can be positive to you doing the board smaller and making the military claims more effective.
Any other reset played by your opponent..What to say. Insert any claim 2 plot here. If you are cautious enough, you can hold 1 stealth on your hand to avoid any comeback choice.
One word. Efficiency. These are (in my opinion) the most efficient characters we can use in the deck. Expensive characters requires other building choices as Great Hall or Winter Reserves. If you don´t draw great hall you will find your hand filled with expensive characters that you can't recruit. For this reason, I prefer The Kingsroad. They're faster and better in the vast majority of scenarios.
Dalla is here because of her 2 icons and the wildling trait. Drawing cards is fine but it's not determinative.
Varamyr's best forms are bear and cat, depending on what we need. Bear is the most common form I used in the tournament (I faced 5 targaryens). 8 strength is sweet and really hard to burn.
- Lem the lemon zest with his single the Lemondancers is the kind of character we want to draw fast and can be saved from FSOW with a dupe. 4 str at cost 3 is fair.
-0x Poor Fellows. As the name says, they are poor in strength. In a high range of situations, they are the first choice satisfy claim and your opponent choice will be power over draw being irrelevant and a win more card IMO.
-Economy and Flea Bottom. I'm running only 1 copy of Flea Bottom because sometimes you can't use the effect since you can't discard cards for reserve (if you use giants or The Kingsroad fast)or simply you are not being attacked on intrigue. I only played it once in the tournament. It was the final game and it was useless, being discarded by Nothing Burns Like The Cold when my opponent had full control of the board. But that doesn't mean it's a bad card. May be a 2x if you can fit the deck for it or maybe you can use you win or you die if you need fuel in your discard pile and it's insane in combination with Wildling Scout.
-0x The Frozen Shore. Many people is playing it but I don't like it. It's expensive and it doesn't help you to win challenges by itself. For me, a win more card. Not necessary.
"The Last of the Giants": Making tempo great since 2k17.
Weirwood Bow: I N S A N E. The best card of the deck so far. It forces your opponent to defend EVERY CHALLENGE YOU MAKE with 2 more strength than necessary for each one you have. It's recursive (not terminal) and you don't need to be participating in the challenge to do the action. Here we have 4/6 strength at cost of 1. Definitively a good backup for wildlings.
Nowadays, It's very usual to open with economy plots like Late Summer Feast, Time of Plenty or Summer Harvest. For this reason, you need to appraise if you want to use Famine (to be aggressive), The Winds of Winter (to be conservative with your hand) or The Long Winter (if you need one extra gold to build up the threat) as opener.
For mulligan, you need to dig for Rattleshirt, Ygritte, Dalla or Varamyr Sixskins with chud and economy. That's the golden dream setup. Don't worry if you can't find economy but take care if you setup 3 chuds and no economy. If FSOW strikes the board you can be done before starting the game.
On the first turn, try to gather at least 2 challenges. Even the power challenge can be important since it can be used to discard your oppononent's hand or clear his board via the agenda. Then push on the weakest icons and end with the board or hand. At this point, don't over extend your board or you may lose both your hand and your board. Focus and try to do an intrigue or military claim 4. It is better and safer than two different claims 2 in early stages of the game.
2- Every card you draw is aimed to do the same so you don't need to care too much about luck. Only on setup.
3- Smash any control deck doing claim 4 at intrigue and Political Disaster.
1- Economy choke hurts too much. Facing Kings of Winter (not very usual nowadays) may be a serious problem down for reserve and gold. Maybe you can include one copy of Winter Reserves if you think this is a problem.
2- Targaryen is the worst matchup so far. Not the burn itself but Quaithe of the Shadow, Qotho, Second Sons with Flea Bottom (unstealtheable), Daenerys Targaryen (TFM) and much more... make you have serious problems with well built setups. They can be enough to buff the first challenge round. It's not unwinnable but it's hard to deal with it.
3- Martell can use Vengeance for Elia and Burning on the Sand package again as metacall to deal with this kind of decks. That is not bad by itself because it can add variety to the competitive environment.
4- Any decision you make in the game matters. On the one hand, if you don't play the challenge phase perfectly you can lose the game making bad choices. On the other hand, if you are facing this deck and you don't know the challenges you can assume and the ones you can't, you can have a very bad experience. Everyone, please, practice against Agro. Sea of Blood is near and we will face many decks of this kind.
5- It destroys friendships. Many people (specially on Ironthrone.net) will concede on turn 1-2 because they find an empty hand and board rapidly. Sometimes this deck can be boring or frustrating for your opponents so please use it in competitive scenarios.
-Seized by the Guard if you think you can face heavy location meta in your tournaments.
-As soon as we grab one more efficient cheap character I'll cut House Maester. They can be replaced with more locations or events if you want. I like playing 40 characters, that's all :) .
Everybody feel free to ask any question you have. It will be a pleasure to answer the questions you have. Finally I want to thank you to the Spanish community, my local mates for being awesome, people from Valencia and Barcelona who came to our home and the hidden insights (yes, you know who you are) helping me with deckbuilding. You are always welcome and you know this is your home.
From a humble guy to this awesome community, Daniel.